From 28369f725c10f167e504f0acd695a0f9d3c2a709 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 31 May 2018 12:27:47 +0200 Subject: Cleanup: remove G.main from BKE object Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;) --- source/blender/editors/physics/dynamicpaint_ops.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/physics/dynamicpaint_ops.c') diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 86db76bfcd6..92f4ef8d34d 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -384,7 +384,7 @@ static void dynamicPaint_bakeImageSequence(DynamicPaintBakeJob *job) /* calculate a frame */ scene->r.cfra = (int)frame; ED_update_for_newframe(job->bmain, scene, 1); - if (!dynamicPaint_calculateFrame(surface, scene, cObject, frame)) { + if (!dynamicPaint_calculateFrame(job->bmain->eval_ctx, surface, scene, cObject, frame)) { job->success = 0; return; } -- cgit v1.2.3