From 204ec89bff751092f0ca97320456e49107b6e15f Mon Sep 17 00:00:00 2001 From: Sergej Reich Date: Fri, 25 Jan 2013 06:26:38 +0000 Subject: rigidbody: Improve add/remove operators Now all add/remove operators for rigid body objects and constraints automatically add objects to the appropriate groups and create groups if they don't exist yet. This makes handling rigid bodies easier but doesn't take away functionality. If users want to handle groups manually they just need to create them before adding any objects. The previous behaviour was confusing and was even considered to be a bug since clicking on rigid body in the physics tab seemed to do nothing. --- source/blender/editors/physics/physics_intern.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/editors/physics/physics_intern.h') diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h index 4b4855c9922..77ce5a334e6 100644 --- a/source/blender/editors/physics/physics_intern.h +++ b/source/blender/editors/physics/physics_intern.h @@ -117,7 +117,6 @@ void RIGIDBODY_OT_mass_calculate(struct wmOperatorType *ot); /* rigidbody_constraint.c */ void RIGIDBODY_OT_constraint_add(struct wmOperatorType *ot); -void RIGIDBODY_OT_constraint_group_add(struct wmOperatorType *ot); void RIGIDBODY_OT_constraint_remove(struct wmOperatorType *ot); /*rigidbody_world.c */ -- cgit v1.2.3