From 3de22dec26606c2c526f7193db038fa5125f9b03 Mon Sep 17 00:00:00 2001 From: Miika Hamalainen Date: Thu, 16 Jun 2011 10:41:00 +0000 Subject: Dynamic Paint: Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly. --- source/blender/editors/physics/physics_ops.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/physics/physics_ops.c') diff --git a/source/blender/editors/physics/physics_ops.c b/source/blender/editors/physics/physics_ops.c index 96f88468baa..0aecdb01a13 100644 --- a/source/blender/editors/physics/physics_ops.c +++ b/source/blender/editors/physics/physics_ops.c @@ -171,6 +171,8 @@ static void operatortypes_pointcache(void) static void operatortypes_dynamicpaint(void) { WM_operatortype_append(DPAINT_OT_bake); + WM_operatortype_append(DPAINT_OT_surface_slot_add); + WM_operatortype_append(DPAINT_OT_surface_slot_remove); } //static void keymap_pointcache(wmWindowManager *wm) -- cgit v1.2.3