From 91b70d3c56cb863b9c6184a726b35d32e5f4480c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Thu, 15 Jan 2015 11:51:30 +0100 Subject: New operator for copying (hair) particle systems from one object to another, including edit data (grooming). This uses basically the same method as the existing connect/disconnect feature. The main difference is that it allows working with multiple objects and transferring the //particle/hair data// instead of the //mesh// data (which is what connect/disconnect expects). This is a much more realistic workflow when rigging, topology etc. changes and groomed hair has to be transferred to the changed model. --- source/blender/editors/physics/physics_ops.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/physics/physics_ops.c') diff --git a/source/blender/editors/physics/physics_ops.c b/source/blender/editors/physics/physics_ops.c index 7f516ea2b2f..c765bff796e 100644 --- a/source/blender/editors/physics/physics_ops.c +++ b/source/blender/editors/physics/physics_ops.c @@ -80,6 +80,7 @@ static void operatortypes_particle(void) WM_operatortype_append(PARTICLE_OT_target_move_down); WM_operatortype_append(PARTICLE_OT_connect_hair); WM_operatortype_append(PARTICLE_OT_disconnect_hair); + WM_operatortype_append(PARTICLE_OT_copy_particle_systems); WM_operatortype_append(PARTICLE_OT_dupliob_copy); WM_operatortype_append(PARTICLE_OT_dupliob_remove); -- cgit v1.2.3