From ea341574cb7b912f9e4672cd20eaddb756501a2d Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Sun, 10 Mar 2013 13:37:14 +0000 Subject: Rigid body UI: add translation to materials' names (density collection). --- source/blender/editors/physics/rigidbody_object.c | 106 +++++++++++----------- 1 file changed, 55 insertions(+), 51 deletions(-) (limited to 'source/blender/editors/physics/rigidbody_object.c') diff --git a/source/blender/editors/physics/rigidbody_object.c b/source/blender/editors/physics/rigidbody_object.c index 6bcdf6e07aa..9c03c6173a5 100644 --- a/source/blender/editors/physics/rigidbody_object.c +++ b/source/blender/editors/physics/rigidbody_object.c @@ -44,6 +44,8 @@ #include "BLI_blenlib.h" #include "BLI_math.h" +#include "BLF_translation.h" + #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" @@ -374,61 +376,61 @@ typedef struct rbMaterialDensityItem { * 3) http://www.avlandesign.com/density_metal.htm */ static rbMaterialDensityItem RB_MATERIAL_DENSITY_TABLE[] = { - {"Air", 1.0f}, /* not quite; adapted from 1.43 for oxygen for use as default */ - {"Acrylic", 1400.0f}, - {"Asphalt (Crushed)", 721.0f}, - {"Bark", 240.0f}, - {"Beans (Cocoa)", 593.0f}, - {"Beans (Soy)", 721.0f}, - {"Brick (Pressed)", 2400.0f}, - {"Brick (Common)", 2000.0f}, - {"Brick (Soft)", 1600.0f}, - {"Brass", 8216.0f}, - {"Bronze", 8860.0f}, - {"Carbon (Solid)", 2146.0f}, - {"Cardboard", 689.0f}, - {"Cast Iron", 7150.0f}, - //{"Cement", 1442.0f}, - {"Chalk (Solid)", 2499.0f}, - //{"Coffee (Fresh/Roast)", ~500}, - {"Concrete", 2320.0f}, - {"Charcoal", 208.0f}, - {"Cork", 240.0f}, - {"Copper", 8933.0f}, - {"Garbage", 481.0f}, - {"Glass (Broken)", 1940.0f}, - {"Glass (Solid)", 2190.0f}, - {"Gold", 19282.0f}, - {"Granite (Broken)", 1650.0f}, - {"Granite (Solid)", 2691.0f}, - {"Gravel", 2780.0f}, - {"Ice (Crushed)", 593.0f}, - {"Ice (Solid)", 919.0f}, - {"Iron", 7874.0f}, - {"Lead", 11342.0f}, - {"Limestone (Broken)", 1554.0f}, - {"Limestone (Solid)", 2611.0f}, - {"Marble (Broken)", 1570.0f}, - {"Marble (Solid)", 2563.0f}, - {"Paper", 1201.0f}, - {"Peanuts (Shelled)", 641.0f}, - {"Peanuts (Not Shelled)", 272.0f}, - {"Plaster", 849.0f}, - {"Plastic", 1200.0f}, - {"Polystyrene", 1050.0f}, - {"Rubber", 1522.0f}, - {"Silver", 10501.0f}, - {"Steel", 7860.0f}, - {"Stone", 2515.0f}, - {"Stone (Crushed)", 1602.0f}, - {"Timber", 610.0f} + {N_("Air"), 1.0f}, /* not quite; adapted from 1.43 for oxygen for use as default */ + {N_("Acrylic"), 1400.0f}, + {N_("Asphalt (Crushed)"), 721.0f}, + {N_("Bark"), 240.0f}, + {N_("Beans (Cocoa)"), 593.0f}, + {N_("Beans (Soy)"), 721.0f}, + {N_("Brick (Pressed)"), 2400.0f}, + {N_("Brick (Common)"), 2000.0f}, + {N_("Brick (Soft)"), 1600.0f}, + {N_("Brass"), 8216.0f}, + {N_("Bronze"), 8860.0f}, + {N_("Carbon (Solid)"), 2146.0f}, + {N_("Cardboard"), 689.0f}, + {N_("Cast Iron"), 7150.0f}, + /* {N_("Cement"), 1442.0f}, */ + {N_("Chalk (Solid)"), 2499.0f}, + /* {N_("Coffee (Fresh/Roast)"), ~500}, */ + {N_("Concrete"), 2320.0f}, + {N_("Charcoal"), 208.0f}, + {N_("Cork"), 240.0f}, + {N_("Copper"), 8933.0f}, + {N_("Garbage"), 481.0f}, + {N_("Glass (Broken)"), 1940.0f}, + {N_("Glass (Solid)"), 2190.0f}, + {N_("Gold"), 19282.0f}, + {N_("Granite (Broken)"), 1650.0f}, + {N_("Granite (Solid)"), 2691.0f}, + {N_("Gravel"), 2780.0f}, + {N_("Ice (Crushed)"), 593.0f}, + {N_("Ice (Solid)"), 919.0f}, + {N_("Iron"), 7874.0f}, + {N_("Lead"), 11342.0f}, + {N_("Limestone (Broken)"), 1554.0f}, + {N_("Limestone (Solid)"), 2611.0f}, + {N_("Marble (Broken)"), 1570.0f}, + {N_("Marble (Solid)"), 2563.0f}, + {N_("Paper"), 1201.0f}, + {N_("Peanuts (Shelled)"), 641.0f}, + {N_("Peanuts (Not Shelled)"), 272.0f}, + {N_("Plaster"), 849.0f}, + {N_("Plastic"), 1200.0f}, + {N_("Polystyrene"), 1050.0f}, + {N_("Rubber"), 1522.0f}, + {N_("Silver"), 10501.0f}, + {N_("Steel"), 7860.0f}, + {N_("Stone"), 2515.0f}, + {N_("Stone (Crushed)"), 1602.0f}, + {N_("Timber"), 610.0f} }; static const int NUM_RB_MATERIAL_PRESETS = sizeof(RB_MATERIAL_DENSITY_TABLE) / sizeof(rbMaterialDensityItem); /* dynamically generate list of items * - Although there is a runtime cost, this has a lower maintenance cost - * in the long run than other two-list solutions... + * in the long run than other two-list solutions... */ static EnumPropertyItem *rigidbody_materials_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) { @@ -441,14 +443,16 @@ static EnumPropertyItem *rigidbody_materials_itemf(bContext *UNUSED(C), PointerR for (i = 0; i < NUM_RB_MATERIAL_PRESETS; i++) { rbMaterialDensityItem *preset = &RB_MATERIAL_DENSITY_TABLE[i]; - item_tmp.identifier = item_tmp.name = preset->name; + item_tmp.identifier = preset->name; + item_tmp.name = IFACE_(preset->name); item_tmp.value = i; RNA_enum_item_add(&item, &totitem, &item_tmp); } /* add special "custom" entry to the end of the list */ { - item_tmp.identifier = item_tmp.name = "Custom"; + item_tmp.identifier = "Custom"; + item_tmp.name = IFACE_("Custom"); item_tmp.value = -1; RNA_enum_item_add(&item, &totitem, &item_tmp); } -- cgit v1.2.3