From 522bee3fc838c83b377d0e05fef8299a29ae5a16 Mon Sep 17 00:00:00 2001 From: Germano Date: Tue, 1 May 2018 10:03:28 -0300 Subject: Refactoring: bvhutils: Use a function that gets the bvhtree through an identifier type. Reviewed By: @campbellbarton Differential Revision: https://developer.blender.org/D3192 --- source/blender/editors/physics/particle_object.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/physics') diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 546fac6b7a3..f4334a2e872 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -692,11 +692,11 @@ static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys, if (dm->getNumTessFaces(dm) != 0) { mface = dm->getTessFaceArray(dm); - bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6); + bvhtree_from_mesh_get(&bvhtree, dm, BVHTREE_FROM_FACES); } else if (dm->getNumEdges(dm) != 0) { medge = dm->getEdgeArray(dm); - bvhtree_from_mesh_edges(&bvhtree, dm, 0.0, 2, 6); + bvhtree_from_mesh_get(&bvhtree, dm, BVHTREE_FROM_EDGES); } else { dm->release(dm); -- cgit v1.2.3