From b57fc113aa12134e19ff721a52614aed51d0bda5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 21 Mar 2013 20:54:48 +0000 Subject: python api: add functionality to remove uv-texture layers. --- source/blender/editors/physics/dynamicpaint_ops.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/editors/physics') diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 73d3c02c9f1..aa4652af0ba 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -202,7 +202,6 @@ void DPAINT_OT_type_toggle(wmOperatorType *ot) static int output_toggle_exec(bContext *C, wmOperator *op) { Object *ob = ED_object_context(C); - Scene *scene = CTX_data_scene(C); DynamicPaintSurface *surface; DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint); int output = RNA_enum_get(op->ptr, "output"); /* currently only 1/0 */ @@ -223,7 +222,7 @@ static int output_toggle_exec(bContext *C, wmOperator *op) /* Vertex Color Layer */ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) { if (!exists) - ED_mesh_color_add(C, scene, ob, ob->data, name, 1); + ED_mesh_color_add(ob->data, name, true); else ED_mesh_color_remove_named(ob->data, name); } -- cgit v1.2.3