From c4b32f1b291a3c3447879175225a3664aeb0b7ef Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Thu, 7 Jul 2022 22:33:57 -0500 Subject: Cleanup: Move mesh legacy conversion to a separate file It's helpful to make the separation of legacy data formats explicit, because it declutters actively changed code and makes it clear which areas do not follow Blender's current design. In this case I separated the `MFace`/"tessface" conversion code into a separate blenkernel .cc file and header. This also makes refactoring to remove these functions simpler because they're easier to find. In the future, conversions to the `MLoopUV` type and `MVert` can be implemented here for the same reasons (see T95965). Differential Revision: https://developer.blender.org/D15396 --- source/blender/editors/physics/particle_edit.c | 1 + source/blender/editors/physics/particle_object.c | 1 + 2 files changed, 2 insertions(+) (limited to 'source/blender/editors/physics') diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 64d5ee91215..03f9b4eb867 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -32,6 +32,7 @@ #include "BKE_global.h" #include "BKE_main.h" #include "BKE_mesh.h" +#include "BKE_mesh_legacy_convert.h" #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" #include "BKE_object.h" diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 6bea6e2c19e..96aea0ededf 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -26,6 +26,7 @@ #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_mesh.h" +#include "BKE_mesh_legacy_convert.h" #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" #include "BKE_object.h" -- cgit v1.2.3