From 1bcec5299193738fcb62211977d44597fea3be17 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 6 May 2019 17:36:34 +0200 Subject: Cleanup: More clear naming for rendering functions --- source/blender/editors/render/render_internal.c | 49 ++++++++++++------------- 1 file changed, 24 insertions(+), 25 deletions(-) (limited to 'source/blender/editors/render/render_internal.c') diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 09bcc0a3058..1e85c895f71 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -356,7 +356,7 @@ static int screen_render_exec(bContext *C, wmOperator *op) /* cleanup sequencer caches before starting user triggered render. * otherwise, invalidated cache entries can make their way into - * the output rendering. We can't put that into RE_BlenderFrame, + * the output rendering. We can't put that into RE_RenderFrame, * since sequence rendering can call that recursively... (peter) */ BKE_sequencer_cache_cleanup(scene); @@ -364,18 +364,17 @@ static int screen_render_exec(bContext *C, wmOperator *op) BLI_threaded_malloc_begin(); if (is_animation) { - RE_BlenderAnim(re, - mainp, - scene, - single_layer, - camera_override, - scene->r.sfra, - scene->r.efra, - scene->r.frame_step); + RE_RenderAnim(re, + mainp, + scene, + single_layer, + camera_override, + scene->r.sfra, + scene->r.efra, + scene->r.frame_step); } else { - RE_BlenderFrame( - re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still); + RE_RenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still); } BLI_threaded_malloc_end(); @@ -671,23 +670,23 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro RE_SetReports(rj->re, rj->reports); if (rj->anim) { - RE_BlenderAnim(rj->re, + RE_RenderAnim(rj->re, + rj->main, + rj->scene, + rj->single_layer, + rj->camera_override, + rj->scene->r.sfra, + rj->scene->r.efra, + rj->scene->r.frame_step); + } + else { + RE_RenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, - rj->scene->r.sfra, - rj->scene->r.efra, - rj->scene->r.frame_step); - } - else { - RE_BlenderFrame(rj->re, - rj->main, - rj->scene, - rj->single_layer, - rj->camera_override, - rj->scene->r.cfra, - rj->write_still); + rj->scene->r.cfra, + rj->write_still); } RE_SetReports(rj->re, NULL); @@ -976,7 +975,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even /* cleanup sequencer caches before starting user triggered render. * otherwise, invalidated cache entries can make their way into - * the output rendering. We can't put that into RE_BlenderFrame, + * the output rendering. We can't put that into RE_RenderFrame, * since sequence rendering can call that recursively... (peter) */ BKE_sequencer_cache_cleanup(scene); -- cgit v1.2.3