From 66c1b23aa10ded34869c2efabbe815ea254d4b09 Mon Sep 17 00:00:00 2001 From: Lukas Stockner Date: Tue, 15 Aug 2017 00:11:52 +0200 Subject: Cycles/BI: Add a pixel size option for speeding up viewport rendering This patch adds "Pixel Size" to the performance options, which allows to render in a smaller resolution, which is especially useful for displays with high DPI. Reviewers: Severin, dingto, sergey, brecht Reviewed By: brecht Subscribers: Severin, venomgfx, eyecandy, brecht Differential Revision: https://developer.blender.org/D1619 --- source/blender/editors/render/render_internal.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/render/render_internal.c') diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 9d98a3676ac..da14e72f887 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1171,7 +1171,7 @@ static void render_update_resolution(Render *re, const RenderPreview *rp, } if (rp->has_freestyle) { - if (rp->resolution_divider == 1) { + if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) { RE_ChangeModeFlag(re, R_EDGE_FRS, false); } else { @@ -1312,11 +1312,12 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda RE_updateRenderInstances(re, ob_inst_update_flag); for (;;) { + int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r); if (first_time == false) { if (restore) RE_DataBase_IncrementalView(re, rp->viewmat, 1); - rp->resolution_divider /= 2; + rp->resolution_divider = MAX2(rp->resolution_divider/2, pixel_size); *do_update = 1; render_update_resolution(re, rp, use_border, &cliprct); @@ -1333,7 +1334,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda first_time = false; - if (*stop || rp->resolution_divider == 1) { + if (*stop || rp->resolution_divider == pixel_size) { break; } } @@ -1435,7 +1436,7 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C) Scene *scene = CTX_data_scene(C); ARegion *ar = CTX_wm_region(C); int width = ar->winx, height = ar->winy; - int divider = 1; + int divider = BKE_render_preview_pixel_size(&scene->r); int resolution_threshold = scene->r.preview_start_resolution * scene->r.preview_start_resolution; -- cgit v1.2.3