From ec55074f89220ba729e2b84058a3a55feb13ab34 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 18 Mar 2014 10:50:24 +1100 Subject: Code cleanup: jitter, use 2d float array --- source/blender/editors/render/render_opengl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/render/render_opengl.c') diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 354ea4df5c7..dba44bacd03 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -212,7 +212,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender) int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1"); int i, j; - BLI_jitter_init(jit_ofs[0], scene->r.osa); + BLI_jitter_init(jit_ofs, scene->r.osa); /* first sample buffer, also initializes 'rv3d->persmat' */ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky); -- cgit v1.2.3