From 330fecc9b7f69c11258ea926ce760e51b4f3dd78 Mon Sep 17 00:00:00 2001 From: Severin Date: Wed, 19 May 2021 17:51:25 +0200 Subject: Assets: Use textures (and shadows) for automatic object previews Textures may be important to be able to identify an object. They are also a way to make many objects look more like when rendered with an advanced render engine, without being that expensive. So this seems like a simple way to increase usefulness of the automatic previews. --- source/blender/editors/render/render_preview.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/render/render_preview.c') diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 157f2b3ecb4..e28fe8a5d04 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -70,6 +70,7 @@ #include "BKE_node.h" #include "BKE_object.h" #include "BKE_scene.h" +#include "BKE_screen.h" #include "BKE_texture.h" #include "BKE_world.h" @@ -776,16 +777,21 @@ static void object_preview_render(IconPreview *preview, IconPreviewSize *preview U.pixelsize = 2.0f; + View3DShading shading; + BKE_screen_view3d_shading_init(&shading); + /* Enable shadows, makes it a bit easier to see the shape. */ + shading.flag |= V3D_SHADING_SHADOW; + ImBuf *ibuf = ED_view3d_draw_offscreen_imbuf_simple( depsgraph, DEG_get_evaluated_scene(depsgraph), - NULL, - OB_SOLID, + &shading, + OB_TEXTURE, DEG_get_evaluated_object(depsgraph, scene->camera), preview_sized->sizex, preview_sized->sizey, IB_rect, - V3D_OFSDRAW_NONE, + V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS, R_ALPHAPREMUL, NULL, NULL, -- cgit v1.2.3