From 6e01b52100f3f9674c49127cbcc445e7e5c987d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Mon, 12 Jul 2021 13:23:59 +0200 Subject: Assets: temporarily apply pose when generating preview image When generating a preview image for a pose, temporarily apply it to the armature. Contrary to the usual pose application, this ignores the selected bones and always applies the entire pose. --- source/blender/editors/render/render_preview.c | 55 ++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) (limited to 'source/blender/editors/render/render_preview.c') diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 7f7ee45a803..9abf15d2198 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -54,7 +54,9 @@ #include "DNA_space_types.h" #include "DNA_world_types.h" +#include "BKE_animsys.h" #include "BKE_appdir.h" +#include "BKE_armature.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_context.h" @@ -93,6 +95,7 @@ #include "WM_api.h" #include "WM_types.h" +#include "ED_armature.h" #include "ED_datafiles.h" #include "ED_render.h" #include "ED_screen.h" @@ -151,6 +154,10 @@ typedef struct IconPreview { void *owner; ID *id, *id_copy; /* May be NULL! (see ICON_TYPE_PREVIEW case in #ui_icon_ensure_deferred()) */ ListBase sizes; + + /* May be NULL, is used for rendering IDs that require some other object for it to be applied on + * before the ID can be represented as an image, for example when rendering an Action. */ + struct Object *active_object; } IconPreview; /** \} */ @@ -813,6 +820,47 @@ static void object_preview_render(IconPreview *preview, IconPreviewSize *preview /** \name Action Preview * \{ */ +static struct PoseBackup *action_preview_render_prepare(IconPreview *preview) +{ + Object *object = preview->active_object; + if (object == NULL) { + WM_report(RPT_WARNING, "No active object, unable to apply the Action before rendering"); + return NULL; + } + if (object->pose == NULL) { + WM_reportf(RPT_WARNING, + "Object %s has no pose, unable to apply the Action before rendering", + object->id.name + 2); + return NULL; + } + + /* Create a backup of the current pose. */ + struct bAction *action = (struct bAction *)preview->id; + struct PoseBackup *pose_backup = ED_pose_backup_create_all_bones(object, action); + + /* Apply the Action as pose, so that it can be rendered. This assumes the Action represents a + * single pose, and that thus the evaluation time doesn't matter. */ + AnimationEvalContext anim_eval_context = {preview->depsgraph, 0.0f}; + BKE_pose_apply_action_all_bones(object, action, &anim_eval_context); + + /* Force evaluation of the new pose, before the preview is rendered. */ + DEG_id_tag_update(&object->id, ID_RECALC_GEOMETRY); + DEG_evaluate_on_refresh(preview->depsgraph); + + return pose_backup; +} + +static void action_preview_render_cleanup(IconPreview *preview, struct PoseBackup *pose_backup) +{ + if (pose_backup == NULL) { + return; + } + ED_pose_backup_restore(pose_backup); + ED_pose_backup_free(pose_backup); + + DEG_id_tag_update(&preview->active_object->id, ID_RECALC_GEOMETRY); +} + /* Render a pose. It is assumed that the pose has already been applied and that the scene camera is * capturing the pose. In other words, this function just renders from the scene camera without * evaluating the Action stored in preview->id. */ @@ -827,6 +875,9 @@ static void action_preview_render(IconPreview *preview, IconPreviewSize *preview BLI_assert(depsgraph != NULL); BLI_assert(preview->scene == DEG_get_input_scene(depsgraph)); + /* Apply the pose before getting the evaluated scene, so that the new pose is evaluated. */ + struct PoseBackup *pose_backup = action_preview_render_prepare(preview); + Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *camera_eval = scene_eval->camera; if (camera_eval == NULL) { @@ -850,6 +901,8 @@ static void action_preview_render(IconPreview *preview, IconPreviewSize *preview NULL, err_out); + action_preview_render_cleanup(preview, pose_backup); + if (err_out[0] != '\0') { printf("Error rendering Action %s preview: %s\n", preview->id->name + 2, err_out); } @@ -1625,6 +1678,7 @@ void ED_preview_icon_render( /* Control isn't given back to the caller until the preview is done. So we don't need to copy * the ID to avoid thread races. */ ip.id_copy = duplicate_ids(id, true); + ip.active_object = CTX_data_active_object(C); icon_preview_add_size(&ip, rect, sizex, sizey); @@ -1666,6 +1720,7 @@ void ED_preview_icon_job( ip->bmain = CTX_data_main(C); ip->depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ip->scene = DEG_get_input_scene(ip->depsgraph); + ip->active_object = CTX_data_active_object(C); ip->owner = owner; ip->id = id; ip->id_copy = duplicate_ids(id, false); -- cgit v1.2.3