From 54b97c1d9d4abbd7e8ed64040fb879bd82442ccf Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 19 May 2011 11:34:11 +0000 Subject: Code refactor: split code for render updates and opening render view into separate files, no functional changes. --- source/blender/editors/render/render_shading.c | 175 +------------------------ 1 file changed, 1 insertion(+), 174 deletions(-) (limited to 'source/blender/editors/render/render_shading.c') diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index b59ce072787..fdd53d27b02 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -87,180 +87,6 @@ #include "render_intern.h" // own include -/***************************** Updates *********************************** - * ED_render_id_flush_update gets called from DAG_id_tag_update, to do * - * editor level updates when the ID changes. when these ID blocks are in * - * the dependency graph, we can get rid of the manual dependency checks */ - -static int mtex_use_tex(MTex **mtex, int tot, Tex *tex) -{ - int a; - - if(!mtex) - return 0; - - for(a=0; atex == tex) - return 1; - - return 0; -} - -static int nodes_use_tex(bNodeTree *ntree, Tex *tex) -{ - bNode *node; - - for(node=ntree->nodes.first; node; node= node->next) { - if(node->id) { - if(node->id == (ID*)tex) { - return 1; - } - else if(node->type==NODE_GROUP) { - if(nodes_use_tex((bNodeTree *)node->id, tex)) - return 1; - } - } - } - - return 0; -} - -static void material_changed(Main *UNUSED(bmain), Material *ma) -{ - /* icons */ - BKE_icon_changed(BKE_icon_getid(&ma->id)); - - /* glsl */ - if(ma->gpumaterial.first) - GPU_material_free(ma); -} - -static void texture_changed(Main *bmain, Tex *tex) -{ - Material *ma; - Lamp *la; - World *wo; - - /* icons */ - BKE_icon_changed(BKE_icon_getid(&tex->id)); - - /* find materials */ - for(ma=bmain->mat.first; ma; ma=ma->id.next) { - if(mtex_use_tex(ma->mtex, MAX_MTEX, tex)); - else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)); - else continue; - - BKE_icon_changed(BKE_icon_getid(&ma->id)); - - if(ma->gpumaterial.first) - GPU_material_free(ma); - } - - /* find lamps */ - for(la=bmain->lamp.first; la; la=la->id.next) { - if(mtex_use_tex(la->mtex, MAX_MTEX, tex)); - else continue; - - BKE_icon_changed(BKE_icon_getid(&la->id)); - } - - /* find worlds */ - for(wo=bmain->world.first; wo; wo=wo->id.next) { - if(mtex_use_tex(wo->mtex, MAX_MTEX, tex)); - else continue; - - BKE_icon_changed(BKE_icon_getid(&wo->id)); - } -} - -static void lamp_changed(Main *bmain, Lamp *la) -{ - Object *ob; - Material *ma; - - /* icons */ - BKE_icon_changed(BKE_icon_getid(&la->id)); - - /* glsl */ - for(ob=bmain->object.first; ob; ob=ob->id.next) - if(ob->data == la && ob->gpulamp.first) - GPU_lamp_free(ob); - - for(ma=bmain->mat.first; ma; ma=ma->id.next) - if(ma->gpumaterial.first) - GPU_material_free(ma); -} - -static void world_changed(Main *bmain, World *wo) -{ - Material *ma; - - /* icons */ - BKE_icon_changed(BKE_icon_getid(&wo->id)); - - /* glsl */ - for(ma=bmain->mat.first; ma; ma=ma->id.next) - if(ma->gpumaterial.first) - GPU_material_free(ma); -} - -static void image_changed(Main *bmain, Image *ima) -{ - Tex *tex; - - /* icons */ - BKE_icon_changed(BKE_icon_getid(&ima->id)); - - /* textures */ - for(tex=bmain->tex.first; tex; tex=tex->id.next) - if(tex->ima == ima) - texture_changed(bmain, tex); -} - -static void scene_changed(Main *bmain, Scene *UNUSED(scene)) -{ - Object *ob; - Material *ma; - - /* glsl */ - for(ob=bmain->object.first; ob; ob=ob->id.next) - if(ob->gpulamp.first) - GPU_lamp_free(ob); - - for(ma=bmain->mat.first; ma; ma=ma->id.next) - if(ma->gpumaterial.first) - GPU_material_free(ma); -} - -void ED_render_id_flush_update(Main *bmain, ID *id) -{ - if(!id) - return; - - switch(GS(id->name)) { - case ID_MA: - material_changed(bmain, (Material*)id); - break; - case ID_TE: - texture_changed(bmain, (Tex*)id); - break; - case ID_WO: - world_changed(bmain, (World*)id); - break; - case ID_LA: - lamp_changed(bmain, (Lamp*)id); - break; - case ID_IM: - image_changed(bmain, (Image*)id); - break; - case ID_SCE: - scene_changed(bmain, (Scene*)id); - break; - default: - break; - } -} - /********************** material slot operators *********************/ static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op)) @@ -1259,3 +1085,4 @@ void TEXTURE_OT_slot_paste(wmOperatorType *ot) /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } + -- cgit v1.2.3