From 87d2ac96812fd30bcfcef34a8b78b9df8a72982e Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 21 Sep 2020 14:43:29 +0200 Subject: Cleanup: move some paint helpers to ED_ 'namespace'. Those two functions had `BKE_` prefix, were defined in BKE headers, but implemented in ED code, yuck. Moved everything to ED area for now, since those do not look fondamental enough to belong to BKE, and none of their usages requires it currently. --- source/blender/editors/render/render_shading.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/render/render_shading.c') diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 2b52ae117fc..b9fc72776a2 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -57,7 +57,6 @@ #include "BKE_main.h" #include "BKE_material.h" #include "BKE_object.h" -#include "BKE_paint.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_texture.h" @@ -82,6 +81,7 @@ #include "ED_mesh.h" #include "ED_node.h" #include "ED_object.h" +#include "ED_paint.h" #include "ED_render.h" #include "ED_scene.h" #include "ED_screen.h" @@ -178,7 +178,7 @@ static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op)) if (ob->mode & OB_MODE_TEXTURE_PAINT) { Scene *scene = CTX_data_scene(C); - BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL); + ED_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL); WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL); } @@ -228,7 +228,7 @@ static int material_slot_remove_exec(bContext *C, wmOperator *op) if (ob->mode & OB_MODE_TEXTURE_PAINT) { Scene *scene = CTX_data_scene(C); - BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL); + ED_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL); WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL); } @@ -705,7 +705,7 @@ static int material_slot_remove_unused_exec(bContext *C, wmOperator *op) if (ob_active->mode & OB_MODE_TEXTURE_PAINT) { Scene *scene = CTX_data_scene(C); - BKE_paint_proj_mesh_data_check(scene, ob_active, NULL, NULL, NULL, NULL); + ED_paint_proj_mesh_data_check(scene, ob_active, NULL, NULL, NULL, NULL); WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL); } -- cgit v1.2.3