From f33000526679c543c1398a68a84b93dad521a5cb Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 11 Jan 2018 09:55:41 +1100 Subject: Cleanup: BKE naming conventions for datablock add/localize Conventions were already followed nearly everywhere. --- source/blender/editors/render/render_shading.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/render/render_shading.c') diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 0a7bca1f490..2a617f91e6c 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -580,7 +580,7 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op)) wo = BKE_world_copy(bmain, wo); } else { - wo = add_world(bmain, DATA_("World")); + wo = BKE_world_add(bmain, DATA_("World")); if (BKE_scene_use_new_shading_nodes(scene)) { ED_node_shader_default(C, &wo->id); -- cgit v1.2.3