From f9a69a481e4719906f9c17bdfc1085bd07bc69ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 27 Mar 2019 20:47:15 +0100 Subject: Fix T62566 Eevee: Cubemap doesn't bake from current frame of animation This was technically a feature request but it was quite simple to implement so I did it quickly. Also it is much more consistent now. --- source/blender/editors/render/render_shading.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/render/render_shading.c') diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index d78f71bb976..9bf9b15cd07 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -841,7 +841,7 @@ static int light_cache_bake_exec(bContext *C, wmOperator *op) G.is_break = false; /* TODO abort if selected engine is not eevee. */ - void *rj = EEVEE_lightbake_job_data_alloc(bmain, view_layer, scene, false); + void *rj = EEVEE_lightbake_job_data_alloc(bmain, view_layer, scene, false, scene->r.cfra); light_cache_bake_tag_cache(scene, op); @@ -866,7 +866,7 @@ static int light_cache_bake_invoke(bContext *C, wmOperator *op, const wmEvent *U Scene *scene = CTX_data_scene(C); int delay = RNA_int_get(op->ptr, "delay"); - wmJob *wm_job = EEVEE_lightbake_job_create(wm, win, bmain, view_layer, scene, delay); + wmJob *wm_job = EEVEE_lightbake_job_create(wm, win, bmain, view_layer, scene, delay, scene->r.cfra); if (!wm_job) { return OPERATOR_CANCELLED; -- cgit v1.2.3