From 0dfc8d69392a57e0210644428571dd455cb61241 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 Dec 2015 21:20:19 +0100 Subject: OpenGL: split off framebuffer, shader and texture code into separate files. --- source/blender/editors/render/render_opengl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index f94f3cdf758..5268afae270 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -69,9 +69,9 @@ #include "RNA_access.h" #include "RNA_define.h" -#include "GPU_extensions.h" #include "GPU_glew.h" #include "GPU_compositing.h" +#include "GPU_framebuffer.h" #include "render_intern.h" -- cgit v1.2.3