From 37e73aa368d7f3cd855fab0812673b484ee4f4e9 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 16 Apr 2013 05:59:48 +0000 Subject: code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h --- source/blender/editors/render/render_shading.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index c7229115637..7a274396e86 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -174,7 +174,7 @@ static int material_slot_assign_exec(bContext *C, wmOperator *UNUSED(op)) if (ob && ob->actcol > 0) { if (ob->type == OB_MESH) { - BMEditMesh *em = BMEdit_FromObject(ob); + BMEditMesh *em = BKE_editmesh_from_object(ob); BMFace *efa; BMIter iter; @@ -235,7 +235,7 @@ static int material_slot_de_select(bContext *C, int select) return OPERATOR_CANCELLED; if (ob->type == OB_MESH) { - BMEditMesh *em = BMEdit_FromObject(ob); + BMEditMesh *em = BKE_editmesh_from_object(ob); if (em) { EDBM_deselect_by_material(em, ob->actcol - 1, select); -- cgit v1.2.3