From 5321669ef6935cb4863637d8068c2d265eef0a31 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 29 Nov 2012 19:04:33 +0000 Subject: Fix render from local view 3d viewport not using lamps in render. Fix missing GLSL updates for objects without materials. --- source/blender/editors/render/render_internal.c | 17 ++++++++++++++--- source/blender/editors/render/render_update.c | 11 +++++++++++ 2 files changed, 25 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 7b67f63c646..9a49a1970a0 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -553,13 +553,20 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) rj->win = CTX_wm_window(C); rj->srl = srl; rj->camera_override = camera_override; - rj->lay = (v3d) ? v3d->lay : scene->lay; + rj->lay = scene->lay; rj->anim = is_animation; rj->write_still = is_write_still && !is_animation; rj->iuser.scene = scene; rj->iuser.ok = 1; rj->reports = op->reports; + if(v3d) { + rj->lay = v3d->lay; + + if(v3d->localvd) + rj->lay |= v3d->localvd->lay; + } + /* setup job */ if (RE_seq_render_active(scene, &scene->r)) name = "Sequence Render"; else name = "Render"; @@ -611,6 +618,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event) /* contextual render, using current scene, view3d? */ void RENDER_OT_render(wmOperatorType *ot) { + PropertyRNA *prop; + /* identifiers */ ot->name = "Render"; ot->description = "Render active scene"; @@ -625,7 +634,9 @@ void RENDER_OT_render(wmOperatorType *ot) RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene"); RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)"); - RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)"); - RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified"); + prop = RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render (used only when animation is disabled)"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); + prop = RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME - 2, "Scene", "Scene to render, current scene if not specified"); + RNA_def_property_flag(prop, PROP_SKIP_SAVE); } diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index 3f438c5948e..e9fbb3a0885 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -65,6 +65,8 @@ #include "render_intern.h" // own include +extern Material defmaterial; + /***************************** Render Engines ********************************/ void ED_render_scene_update(Main *bmain, Scene *scene, int updated) @@ -266,6 +268,9 @@ static void lamp_changed(Main *bmain, Lamp *la) for (ma = bmain->mat.first; ma; ma = ma->id.next) if (ma->gpumaterial.first) GPU_material_free(ma); + + if (defmaterial.gpumaterial.first) + GPU_material_free(&defmaterial); } static void texture_changed(Main *bmain, Tex *tex) @@ -347,6 +352,9 @@ static void world_changed(Main *bmain, World *wo) for (ma = bmain->mat.first; ma; ma = ma->id.next) if (ma->gpumaterial.first) GPU_material_free(ma); + + if (defmaterial.gpumaterial.first) + GPU_material_free(&defmaterial); } static void image_changed(Main *bmain, Image *ima) @@ -375,6 +383,9 @@ static void scene_changed(Main *bmain, Scene *UNUSED(scene)) for (ma = bmain->mat.first; ma; ma = ma->id.next) if (ma->gpumaterial.first) GPU_material_free(ma); + + if (defmaterial.gpumaterial.first) + GPU_material_free(&defmaterial); } void ED_render_id_flush_update(Main *bmain, ID *id) -- cgit v1.2.3