From 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 15 Jul 2018 15:27:15 +0200 Subject: GPU_matrix: use Blender's naming conventions Thanks to @sergey for review --- source/blender/editors/render/render_opengl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index b5c1ffc64dd..1b8d8cf7af2 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -326,7 +326,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT); wmOrtho2(0, sizex, 0, sizey); - gpuTranslate2f(sizex / 2, sizey / 2); + GPU_matrix_translate_2f(sizex / 2, sizey / 2); G.f |= G_RENDER_OGL; ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ); -- cgit v1.2.3