From 6e1fe4ddd9209aa1b5bc562d92f82a6bfb743513 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 9 Oct 2013 15:57:32 +0000 Subject: Implementation of curve mapping in GLSL The title says it all, now having curve mapping enabled in color management settings wouldn't force fallback from GLSL to CPU based color space conversion. --- source/blender/editors/render/render_internal.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 39d6f836815..df8d5ec4e84 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1152,7 +1152,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) /* Try using GLSL display transform. */ if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true, false)) { + if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, true)) { glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT, -- cgit v1.2.3