From 8e382fde5759014e8dcb5b998cb492449d8c9c27 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 18 Dec 2012 13:25:23 +0000 Subject: fix for include and use break statement (may as well not loop more then needed). --- source/blender/editors/render/render_update.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index 3e6478b6455..38535eca918 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -47,7 +47,7 @@ #include "BKE_context.h" #include "BKE_depsgraph.h" -#include "BKE_derivedmesh.h" +#include "BKE_DerivedMesh.h" #include "BKE_icons.h" #include "BKE_image.h" #include "BKE_main.h" @@ -262,9 +262,12 @@ static void material_changed(Main *bmain, Material *ma) } /* find if we have a scene with textured display */ - for (scene = bmain->scene.first; scene; scene = scene->id.next) - if (scene->customdata_mask & CD_MASK_MTFACE) + for (scene = bmain->scene.first; scene; scene = scene->id.next) { + if (scene->customdata_mask & CD_MASK_MTFACE) { texture_draw = TRUE; + break; + } + } /* find textured objects */ if (texture_draw && !(U.gameflags & USER_DISABLE_VBO)) { -- cgit v1.2.3