From c0a6bc19794c69843c38451c762e91bc10136e0f Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Mon, 19 Oct 2020 09:15:34 -0700 Subject: Spelling: Loose Versus Lose Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton --- source/blender/editors/render/render_update.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index ffb2d3991b7..0968560678b 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -135,7 +135,7 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update engine->flag &= ~RE_ENGINE_DO_UPDATE; /* NOTE: Important to pass non-updated depsgraph, This is because this function is called * from inside dependency graph evaluation. Additionally, if we pass fully evaluated one - * we will loose updates stored in the graph. */ + * we will lose updates stored in the graph. */ engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C)); } else { -- cgit v1.2.3