From e5a885a0388ca4b1d842bfddded56577a5d45d0e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 5 Aug 2013 05:13:09 +0000 Subject: fix for blender-internal viewport render looking fuzzy, don't filter the image --- source/blender/editors/render/render_internal.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/render') diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index bc4ca82392f..3a6bd05df0b 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1120,7 +1120,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT, - GL_LINEAR, rres.rectf); + GL_NEAREST, rres.rectf); glDisable(GL_BLEND); IMB_colormanagement_finish_glsl_draw(); @@ -1139,7 +1139,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C) glEnable(GL_BLEND); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glaDrawPixelsAuto(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, - GL_LINEAR, display_buffer); + GL_NEAREST, display_buffer); glDisable(GL_BLEND); MEM_freeN(display_buffer); -- cgit v1.2.3