From 8e02106d0ddc7b31844d26037a824d56d3c65663 Mon Sep 17 00:00:00 2001 From: Ray Molenkamp Date: Wed, 27 Jun 2018 19:07:23 -0600 Subject: GLRefactor: partially remove gl calls from source/blender/editors. This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502 --- source/blender/editors/screen/area.c | 48 +++++++++++++++++++----------------- 1 file changed, 25 insertions(+), 23 deletions(-) (limited to 'source/blender/editors/screen/area.c') diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 986a2a030e2..9bf15a292ea 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -62,6 +62,8 @@ #include "GPU_immediate_util.h" #include "GPU_matrix.h" #include "GPU_draw.h" +#include "GPU_state.h" +#include "GPU_framebuffer.h" #include "BLF_api.h" @@ -97,8 +99,8 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct, int sides) rect.ymax = scirct->ymax - ar->winrct.ymin; /* set transp line */ - glEnable(GL_BLEND); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); float color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; UI_GetThemeColor3fv(TH_EDITOR_OUTLINE, color); @@ -137,7 +139,7 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct, int sides) immEnd(); immUnbindProgram(); - glDisable(GL_BLEND); + GPU_blend(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } @@ -296,7 +298,7 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2) Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - glEnable(GL_BLEND); + GPU_blend(true); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.8f, 0.8f, 0.8f, 0.4f); @@ -305,12 +307,12 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2) immRectf(pos, (x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f); immUnbindProgram(); - glDisable(GL_BLEND); + GPU_blend(false); } static void region_draw_azone_tab_plus(AZone *az) { - glEnable(GL_BLEND); + GPU_blend(true); /* add code to draw region hidden as 'too small' */ switch (az->edge) { @@ -346,9 +348,9 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar) if (!sa) return; - glLineWidth(1.0f); - glEnable(GL_BLEND); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GPU_line_width(1.0f); + GPU_blend(true); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); gpuPushMatrix(); gpuTranslate2f(-ar->winrct.xmin, -ar->winrct.ymin); @@ -388,7 +390,7 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar) gpuPopMatrix(); - glDisable(GL_BLEND); + GPU_blend(false); } /* Follow wmMsgNotifyFn spec */ @@ -473,7 +475,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar) /* for debugging unneeded area redraws and partial redraw */ #if 0 - glEnable(GL_BLEND); + GPU_blend(true); Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -481,7 +483,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar) immRectf(pos, ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin, ar->drawrct.xmax - ar->winrct.xmin, ar->drawrct.ymax - ar->winrct.ymin); immUnbindProgram(); - glDisable(GL_BLEND); + GPU_blend(false); #endif memset(&ar->drawrct, 0, sizeof(ar->drawrct)); @@ -1817,12 +1819,12 @@ static void region_clear_color(const bContext *C, const ARegion *ar, ThemeColorI float back[4]; UI_GetThemeColor4fv(colorid, back); - glClearColor(back[3] * back[0], back[3] * back[1], back[3] * back[2], back[3]); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear_color(back[3] * back[0], back[3] * back[1], back[3] * back[2], back[3]); + GPU_clear(GPU_COLOR_BIT); } else { UI_ThemeClearColor(colorid); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear(GPU_COLOR_BIT); } } @@ -2148,7 +2150,7 @@ void ED_region_panels_draw(const bContext *C, ARegion *ar) } /* reset line width for drawing tabs */ - glLineWidth(1.0f); + GPU_line_width(1.0f); /* set the view */ UI_view2d_view_ortho(v2d); @@ -2378,7 +2380,7 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float const int header_height = UI_UNIT_Y; uiStyle *style = UI_style_get_dpi(); int fontid = style->widget.uifont_id; - GLint scissor[4]; + int scissor[4]; rcti rect; int num_lines = 0; @@ -2406,19 +2408,19 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float rect.ymin = rect.ymax - header_height * num_lines; /* setup scissor */ - glGetIntegerv(GL_SCISSOR_BOX, scissor); - glScissor(rect.xmin, rect.ymin, + GPU_scissor_geti(scissor); + GPU_scissor(rect.xmin, rect.ymin, BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1); - glEnable(GL_BLEND); - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); Gwn_VertFormat *format = immVertexFormat(); unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(fill_color); immRecti(pos, rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1); immUnbindProgram(); - glDisable(GL_BLEND); + GPU_blend(false); /* text */ UI_FontThemeColor(fontid, TH_TEXT_HI); @@ -2438,7 +2440,7 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float BLF_disable(fontid, BLF_CLIPPING); /* restore scissor as it was before */ - glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); + GPU_scissor(scissor[0], scissor[1], scissor[2], scissor[3]); } void ED_region_info_draw(ARegion *ar, const char *text, float fill_color[4], const bool full_redraw) -- cgit v1.2.3