From 969bcf0793dca0e75bf42998aba92b1abd90ec23 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 16 Aug 2020 15:16:21 +0200 Subject: Cleanup: GPUState: Replace blend func separate by enum --- source/blender/editors/screen/area.c | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'source/blender/editors/screen/area.c') diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 68d39246e5f..33632bbb0c3 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -94,8 +94,7 @@ static void region_draw_emboss(const ARegion *region, const rcti *scirct, int si /* set transp line */ GPU_blend(true); - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); float color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; UI_GetThemeColor3fv(TH_EDITOR_OUTLINE, color); @@ -312,8 +311,7 @@ static void region_draw_azones(ScrArea *area, ARegion *region) GPU_line_width(1.0f); GPU_blend(true); - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); GPU_matrix_push(); GPU_matrix_translate_2f(-region->winrct.xmin, -region->winrct.ymin); @@ -377,8 +375,7 @@ static void region_draw_status_text(ScrArea *area, ARegion *region) const float y1 = pad; const float y2 = region->winy - pad; - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); float color[4] = {0.0f, 0.0f, 0.0f, 0.5f}; UI_GetThemeColor3fv(TH_BACK, color); @@ -3273,8 +3270,7 @@ void ED_region_info_draw_multiline(ARegion *region, GPU_scissor(rect.xmin, rect.ymin, BLI_rcti_size_x(&rect) + 1, BLI_rcti_size_y(&rect) + 1); GPU_blend(true); - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); -- cgit v1.2.3