From 03b07a719f186bfed15f9465555ec072a262deaa Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 3 Apr 2013 15:04:24 +0000 Subject: code cleanup: unused functions --- source/blender/editors/screen/glutil.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'source/blender/editors/screen/glutil.c') diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 74086c7cc8b..b5c2b106a15 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -759,6 +759,18 @@ void gla2DSetMap(gla2DDrawInfo *di, rctf *rect) di->wo_to_sc[1] = sc_h / wo_h; } +/** Save the current OpenGL state and initialize OpenGL for 2D + * rendering. glaEnd2DDraw should be called on the returned structure + * to free it and to return OpenGL to its previous state. The + * scissor rectangle is set to match the viewport. + * + * See glaDefine2DArea for an explanation of why this function uses integers. + * + * \param screen_rect The screen rectangle to be used for 2D drawing. + * \param world_rect The world rectangle that the 2D area represented + * by \a screen_rect is supposed to represent. If NULL it is assumed the + * world has a 1 to 1 mapping to the screen. + */ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) { gla2DDrawInfo *di = MEM_mallocN(sizeof(*di), "gla2DDrawInfo"); @@ -794,17 +806,27 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect) return di; } +/** + * Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. + */ void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r) { *sc_x_r = (wo_x - di->world_rect.xmin) * di->wo_to_sc[0]; *sc_y_r = (wo_y - di->world_rect.ymin) * di->wo_to_sc[1]; } + +/** + * Translate the \a world point from world coordiantes into screen space. + */ void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int screen_r[2]) { screen_r[0] = (world[0] - di->world_rect.xmin) * di->wo_to_sc[0]; screen_r[1] = (world[1] - di->world_rect.ymin) * di->wo_to_sc[1]; } +/** + * Restores the previous OpenGL state and free's the auxilary gla data. + */ void glaEnd2DDraw(gla2DDrawInfo *di) { glViewport(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]); -- cgit v1.2.3