From 56b726917d35ac51c86c3fd10580ac740124494d Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Wed, 20 May 2009 11:07:34 +0000 Subject: 2.5 Fix: Node Editor backdrop drawing messed up viewport, making drawing of UI elements not pixel accurate anymore. --- source/blender/editors/screen/glutil.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/screen/glutil.c') diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index e0849bae51f..a81a52fd544 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -591,8 +591,8 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo void glaDefine2DArea(rcti *screen_rect) { - int sc_w= screen_rect->xmax - screen_rect->xmin; - int sc_h= screen_rect->ymax - screen_rect->ymin; + int sc_w= screen_rect->xmax - screen_rect->xmin + 1; + int sc_h= screen_rect->ymax - screen_rect->ymin + 1; glViewport(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h); glScissor(screen_rect->xmin, screen_rect->ymin, sc_w, sc_h); -- cgit v1.2.3