From 1f2edba1fbf39a40b07bdf37276d2650655a4edd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 17 Jul 2020 19:21:33 +0200 Subject: Cleanup: GPU: Encapsulate scissor test --- source/blender/editors/screen/screen_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/screen/screen_draw.c') diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 3700deb8d77..1608e842376 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -404,7 +404,7 @@ void ED_screen_draw_edges(wmWindow *win) /* It seems that all areas gets smaller when pixelsize is > 1. * So in order to avoid missing pixels we just disable de scissors. */ if (U.pixelsize <= 1.0f) { - glEnable(GL_SCISSOR_TEST); + GPU_scissor_test(true); } UI_GetThemeColor4fv(TH_EDITOR_OUTLINE, col); @@ -429,7 +429,7 @@ void ED_screen_draw_edges(wmWindow *win) GPU_blend(false); if (U.pixelsize <= 1.0f) { - glDisable(GL_SCISSOR_TEST); + GPU_scissor_test(false); } } -- cgit v1.2.3