From 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 15 Jul 2018 15:27:15 +0200 Subject: GPU_matrix: use Blender's naming conventions Thanks to @sergey for review --- source/blender/editors/screen/screen_draw.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/editors/screen/screen_draw.c') diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 9c46938a90f..6e512d6d4df 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -627,14 +627,14 @@ static void screen_preview_draw(const bScreen *screen, int size_x, int size_y) wmOrtho2(0.0f, size_x, 0.0f, size_y); /* center */ - gpuPushMatrix(); - gpuLoadIdentity(); - gpuTranslate2f(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f); + GPU_matrix_push(); + GPU_matrix_identity_set(); + GPU_matrix_translate_2f(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f); screen_preview_scale_get(screen, size_x, size_y, asp, scale); screen_preview_draw_areas(screen, scale, col, 1.5f); - gpuPopMatrix(); + GPU_matrix_pop(); } /** -- cgit v1.2.3