From 854c999d827cfb78938c3b4605707b891092d001 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 9 Aug 2020 00:52:45 +0200 Subject: GPUShader: Change shader state tracking to be part of the GPUContext This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter. --- source/blender/editors/screen/screen_draw.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/screen/screen_draw.c') diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 40a452a5363..d8d47fb01aa 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -343,6 +343,7 @@ static void drawscredge_area_draw( } GPUBatch *batch = batch_screen_edges_get(NULL); + GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES); GPU_batch_uniform_4fv(batch, "rect", (float *)&rect); GPU_batch_draw(batch); } -- cgit v1.2.3