From 9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 3 Jul 2021 23:08:40 +1000 Subject: Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX Also use doxy style function reference `#` prefix chars when referencing identifiers. --- source/blender/editors/screen/screen_ops.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/screen/screen_ops.c') diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 159b649ec71..ffeaf514642 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -2792,9 +2792,9 @@ static int region_scale_modal(bContext *C, wmOperator *op, const wmEvent *event) } CLAMP(rmd->region->sizey, 0, rmd->maxsize); - /* note, 'UI_UNIT_Y/4' means you need to drag the footer and execute region + /* NOTE: `UI_UNIT_Y / 4` means you need to drag the footer and execute region * almost all the way down for it to become hidden, this is done - * otherwise its too easy to do this by accident */ + * otherwise its too easy to do this by accident. */ if (size_no_snap < (UI_UNIT_Y / 4) / aspect) { rmd->region->sizey = rmd->origval; if (!(rmd->region->flag & RGN_FLAG_HIDDEN)) { @@ -5219,7 +5219,7 @@ static void SCREEN_OT_delete(wmOperatorType *ot) /* -------------------------------------------------------------------- */ /** \name Region Alpha Blending Operator * - * Implementation note: a disappearing region needs at least 1 last draw with + * Implementation NOTE: a disappearing region needs at least 1 last draw with * 100% back-buffer texture over it - then triple buffer will clear it entirely. * This because flag #RGN_FLAG_HIDDEN is set in end - region doesn't draw at all then. * -- cgit v1.2.3