From 74052a9f02a1f891300bb1e36b98556c5f7820b2 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Fri, 12 Mar 2021 21:35:56 +0100 Subject: Sculpt: Mask Init operator This operator initializes mask values for the entire mesh. It supports different modes for initializing those values, and more will be added in the future. The initial version supports generating a random mask per vertex, Face Sets or loose parts. These masks are useful for introducing variations in the model using the filters (both shapes and colors). Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10679 --- source/blender/editors/sculpt_paint/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/sculpt_paint/CMakeLists.txt') diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt index fff172c0707..3b668a1bd4c 100644 --- a/source/blender/editors/sculpt_paint/CMakeLists.txt +++ b/source/blender/editors/sculpt_paint/CMakeLists.txt @@ -68,6 +68,7 @@ set(SRC sculpt_filter_mesh.c sculpt_geodesic.c sculpt_mask_expand.c + sculpt_mask_init.c sculpt_multiplane_scrape.c sculpt_paint_color.c sculpt_pose.c -- cgit v1.2.3