From 2bf519d211b1c51353b827f994494badfdf2569f Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Mon, 24 Jan 2022 16:18:30 -0600 Subject: Cleanup: Correct location of node function declarations Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869 --- source/blender/editors/sculpt_paint/paint_image.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/sculpt_paint/paint_image.c') diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index dc2eaacca0c..a912bb5cf3b 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -56,6 +56,8 @@ #include "BKE_paint.h" #include "BKE_undo_system.h" +#include "NOD_texture.h" + #include "DEG_depsgraph.h" #include "UI_interface.h" -- cgit v1.2.3