From aa845eed1e18fae45be8828bb08459c009dba6d5 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Thu, 2 Mar 2017 15:03:02 +0100 Subject: Remove tons of OBACT There are now only referenced in: * drawobject.c * particle_edit.c * space_image.c (a single case to be handled on workspace branch) * rigidbody_constraint.c (to be handled in the following commit) --- source/blender/editors/sculpt_paint/paint_image.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/sculpt_paint/paint_image.c') diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 9850b2c93f0..7ea1cac045c 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -765,7 +765,8 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo /* initialize from context */ if (CTX_wm_region_view3d(C)) { - Object *ob = OBACT; + SceneLayer *sl = CTX_data_scene_layer(C); + Object *ob = OBACT_NEW; bool uvs, mat, tex, stencil; if (!BKE_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) { BKE_paint_data_warning(op->reports, uvs, mat, tex, stencil); -- cgit v1.2.3