From 31aefdeec5a6e098acabee80517aa6ca03933808 Mon Sep 17 00:00:00 2001 From: Philipp Oeser Date: Tue, 3 Mar 2020 17:22:52 +0100 Subject: Fix T72028: Crash switching to vertex paint This would happen when done from editmode, on a mesh with any modifier, after adding/removing geometry in editmode. Similar to rBba0870713b9b (which did this for weightpaint and sculpt already), ensure an evaluated depsgraph, otherwise 'runtime.mesh_deform_eval' would not be up to date causing problems later. Maniphest Tasks: T72028 Differential Revision: https://developer.blender.org/D7011 --- source/blender/editors/sculpt_paint/paint_vertex.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c') diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 6971182e5b8..684f53971a7 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2524,6 +2524,9 @@ static int vpaint_mode_toggle_exec(bContext *C, wmOperator *op) } else { Depsgraph *depsgraph = CTX_data_depsgraph_on_load(C); + if (depsgraph) { + depsgraph = CTX_data_ensure_evaluated_depsgraph(C); + } wmWindowManager *wm = CTX_wm_manager(C); ED_object_vpaintmode_enter_ex(bmain, depsgraph, wm, scene, ob); BKE_paint_toolslots_brush_validate(bmain, &ts->vpaint->paint); -- cgit v1.2.3