From 5d31ef08205768f6e591e838d0a42520f6c62efe Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Mon, 29 Jun 2020 18:16:15 +0200 Subject: Remove Threaded Sculpt option Threaded Sculpt is now always enabled by default. If it causes performance problems compared single threaded sculpt it should be considered a bug. Reviewed By: sergey Maniphest Tasks: T77638 Differential Revision: https://developer.blender.org/D7960 --- source/blender/editors/sculpt_paint/paint_vertex.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/sculpt_paint/paint_vertex.c') diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 69c0d5bb712..6dce1ef6b0e 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2171,7 +2171,7 @@ static void calculate_average_weight(SculptThreadedTaskData *data, data->custom_data = accum; TaskParallelSettings settings; - BKE_pbvh_parallel_range_settings(&settings, (data->sd->flags & SCULPT_USE_OPENMP), totnode); + BKE_pbvh_parallel_range_settings(&settings, true, totnode); BLI_task_parallel_range(0, totnode, data, do_wpaint_brush_calc_average_weight_cb_ex, &settings); uint accum_len = 0; -- cgit v1.2.3