From 0c58970da75601473d8dcf3c508546f0b2a1d989 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 7 Jul 2020 12:44:47 +1000 Subject: Cleanup: spelling --- source/blender/editors/sculpt_paint/sculpt.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/sculpt_paint/sculpt.c') diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 6d83e88b556..2f8d17055f4 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -8209,7 +8209,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot) /* This allows the sculpt tools to work on meshes with multiple connected components as they had * only one connected component. When initialized and enabled, the sculpt API will return extra * connectivity neighbors that are not in the real mesh. These neighbors are calculated for each - * vertex using the minimun distance to a vertex that is in a different connected component. */ + * vertex using the minimum distance to a vertex that is in a different connected component. */ /* The fake neighbors first need to be ensured to be initialized. * After that tools which needs fake neighbors functionality need to @@ -8224,7 +8224,7 @@ static void SCULPT_OT_sample_color(wmOperatorType *ot) * } * * Such approach allows to keep all the connectivity information ready for reuse - * (withouy having lag prior to every stroke), but also makes it so the affect + * (without having lag prior to every stroke), but also makes it so the affect * is localized to a specific brushes and tools only. */ enum { -- cgit v1.2.3