From cfc8d73546239bf2e66f5ecf677374be4efb61ce Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Fri, 3 Apr 2020 19:16:49 +0200 Subject: Cleanup: Move all Face Set functionality to its own file --- .../blender/editors/sculpt_paint/sculpt_face_set.c | 975 +++++++++++++++++++++ 1 file changed, 975 insertions(+) create mode 100644 source/blender/editors/sculpt_paint/sculpt_face_set.c (limited to 'source/blender/editors/sculpt_paint/sculpt_face_set.c') diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c new file mode 100644 index 00000000000..a1bf2f7d7bd --- /dev/null +++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c @@ -0,0 +1,975 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup edsculpt + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_hash.h" +#include "BLI_task.h" + +#include "DNA_brush_types.h" +#include "DNA_customdata_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_brush.h" +#include "BKE_ccg.h" +#include "BKE_colortools.h" +#include "BKE_context.h" +#include "BKE_customdata.h" +#include "BKE_mesh.h" +#include "BKE_mesh_mapping.h" +#include "BKE_multires.h" +#include "BKE_node.h" +#include "BKE_object.h" +#include "BKE_paint.h" +#include "BKE_pbvh.h" +#include "BKE_scene.h" + +#include "DEG_depsgraph.h" + +#include "WM_api.h" +#include "WM_message.h" +#include "WM_toolsystem.h" +#include "WM_types.h" + +#include "ED_object.h" +#include "ED_screen.h" +#include "ED_sculpt.h" +#include "ED_view3d.h" +#include "paint_intern.h" +#include "sculpt_intern.h" + +#include "RNA_access.h" +#include "RNA_define.h" + +#include "bmesh.h" + +#include +#include + +/* Draw Face Sets Brush. */ + +static void do_draw_face_sets_brush_task_cb_ex(void *__restrict userdata, + const int n, + const TaskParallelTLS *__restrict tls) +{ + SculptThreadedTaskData *data = userdata; + SculptSession *ss = data->ob->sculpt; + const Brush *brush = data->brush; + const float bstrength = ss->cache->bstrength; + + PBVHVertexIter vd; + + SculptBrushTest test; + SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape( + ss, &test, data->brush->falloff_shape); + + BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) + { + if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) { + MeshElemMap *vert_map = &ss->pmap[vd.index]; + for (int j = 0; j < ss->pmap[vd.index].count; j++) { + const MPoly *p = &ss->mpoly[vert_map->indices[j]]; + + float poly_center[3]; + BKE_mesh_calc_poly_center(p, &ss->mloop[p->loopstart], ss->mvert, poly_center); + + if (sculpt_brush_test_sq_fn(&test, poly_center)) { + const float fade = bstrength * SCULPT_brush_strength_factor(ss, + brush, + vd.co, + sqrtf(test.dist), + vd.no, + vd.fno, + vd.mask ? *vd.mask : 0.0f, + vd.index, + tls->thread_id); + + if (fade > 0.05f && ss->face_sets[vert_map->indices[j]] > 0) { + ss->face_sets[vert_map->indices[j]] = abs(ss->cache->paint_face_set); + } + } + } + } + + else if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) { + { + if (sculpt_brush_test_sq_fn(&test, vd.co)) { + const float fade = bstrength * SCULPT_brush_strength_factor(ss, + brush, + vd.co, + sqrtf(test.dist), + vd.no, + vd.fno, + vd.mask ? *vd.mask : 0.0f, + vd.index, + tls->thread_id); + + if (fade > 0.05f) { + SCULPT_vertex_face_set_set(ss, vd.index, ss->cache->paint_face_set); + } + } + } + } + } + BKE_pbvh_vertex_iter_end; +} + +static void do_relax_face_sets_brush_task_cb_ex(void *__restrict userdata, + const int n, + const TaskParallelTLS *__restrict tls) +{ + SculptThreadedTaskData *data = userdata; + SculptSession *ss = data->ob->sculpt; + const Brush *brush = data->brush; + float bstrength = ss->cache->bstrength; + + PBVHVertexIter vd; + + SculptBrushTest test; + SculptBrushTestFn sculpt_brush_test_sq_fn = SCULPT_brush_test_init_with_falloff_shape( + ss, &test, data->brush->falloff_shape); + + const bool relax_face_sets = !(ss->cache->iteration_count % 3 == 0); + /* This operations needs a stregth tweak as the relax deformation is too weak by default. */ + if (relax_face_sets) { + bstrength *= 2.0f; + } + + BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) + { + if (sculpt_brush_test_sq_fn(&test, vd.co)) { + if (relax_face_sets != SCULPT_vertex_has_unique_face_set(ss, vd.index)) { + const float fade = bstrength * SCULPT_brush_strength_factor(ss, + brush, + vd.co, + sqrtf(test.dist), + vd.no, + vd.fno, + vd.mask ? *vd.mask : 0.0f, + vd.index, + tls->thread_id); + + SCULPT_relax_vertex(ss, &vd, fade * bstrength, relax_face_sets, vd.co); + if (vd.mvert) { + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + } + } + BKE_pbvh_vertex_iter_end; +} + +void SCULPT_do_draw_face_sets_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode) +{ + SculptSession *ss = ob->sculpt; + Brush *brush = BKE_paint_brush(&sd->paint); + + if (ss->cache->first_time && ss->cache->mirror_symmetry_pass == 0 && + ss->cache->radial_symmetry_pass == 0) { + if (ss->cache->invert) { + /* When inverting the brush, pick the paint face mask ID from the mesh. */ + ss->cache->paint_face_set = SCULPT_active_face_set_get(ss); + } + else { + /* By default create a new Face Sets. */ + ss->cache->paint_face_set = SCULPT_face_set_next_available_get(ss); + } + } + + BKE_curvemapping_initialize(brush->curve); + + /* Threaded loop over nodes. */ + SculptThreadedTaskData data = { + .sd = sd, + .ob = ob, + .brush = brush, + .nodes = nodes, + }; + + PBVHParallelSettings settings; + BKE_pbvh_parallel_range_settings(&settings, (sd->flags & SCULPT_USE_OPENMP), totnode); + if (ss->cache->alt_smooth) { + for (int i = 0; i < 4; i++) { + BKE_pbvh_parallel_range(0, totnode, &data, do_relax_face_sets_brush_task_cb_ex, &settings); + } + } + else { + BKE_pbvh_parallel_range(0, totnode, &data, do_draw_face_sets_brush_task_cb_ex, &settings); + } +} + + +/* Face Sets Operators */ + +typedef enum eSculptFaceGroupsCreateModes { + SCULPT_FACE_SET_MASKED = 0, + SCULPT_FACE_SET_VISIBLE = 1, + SCULPT_FACE_SET_ALL = 2, + SCULPT_FACE_SET_SELECTION = 3, +} eSculptFaceGroupsCreateModes; + +static EnumPropertyItem prop_sculpt_face_set_create_types[] = { + { + SCULPT_FACE_SET_MASKED, + "MASKED", + 0, + "Face Set From Masked", + "Create a new Face Set from the masked faces", + }, + { + SCULPT_FACE_SET_VISIBLE, + "VISIBLE", + 0, + "Face Set From Visible", + "Create a new Face Set from the visible vertices", + }, + { + SCULPT_FACE_SET_ALL, + "ALL", + 0, + "Face Set Full Mesh", + "Create an unique Face Set with all faces in the sculpt", + }, + { + SCULPT_FACE_SET_SELECTION, + "SELECTION", + 0, + "Face Set From Edit Mode Selection", + "Create an Face Set corresponding to the Edit Mode face selection", + }, + {0, NULL, 0, NULL, NULL}, +}; + +static int sculpt_face_set_create_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) +{ + Object *ob = CTX_data_active_object(C); + SculptSession *ss = ob->sculpt; + ARegion *region = CTX_wm_region(C); + Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); + + const int mode = RNA_enum_get(op->ptr, "mode"); + + /* Dyntopo not suported. */ + if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { + return OPERATOR_CANCELLED; + } + + BKE_sculpt_update_object_for_edit(depsgraph, ob, true, mode == SCULPT_FACE_SET_MASKED); + + const int tot_vert = SCULPT_vertex_count_get(ss); + float threshold = 0.5f; + + PBVH *pbvh = ob->sculpt->pbvh; + PBVHNode **nodes; + int totnode; + BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); + + if (!nodes) { + return OPERATOR_CANCELLED; + } + + SCULPT_undo_push_begin("face set change"); + SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS); + + const int next_face_set = SCULPT_face_set_next_available_get(ss); + + if (mode == SCULPT_FACE_SET_MASKED) { + for (int i = 0; i < tot_vert; i++) { + if (SCULPT_vertex_mask_get(ss, i) >= threshold && SCULPT_vertex_visible_get(ss, i)) { + SCULPT_vertex_face_set_set(ss, i, next_face_set); + } + } + } + + if (mode == SCULPT_FACE_SET_VISIBLE) { + for (int i = 0; i < tot_vert; i++) { + if (SCULPT_vertex_visible_get(ss, i)) { + SCULPT_vertex_face_set_set(ss, i, next_face_set); + } + } + } + + if (mode == SCULPT_FACE_SET_ALL) { + for (int i = 0; i < tot_vert; i++) { + SCULPT_vertex_face_set_set(ss, i, next_face_set); + } + } + + if (mode == SCULPT_FACE_SET_SELECTION) { + Mesh *mesh = ob->data; + BMesh *bm; + const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh); + bm = BM_mesh_create(&allocsize, + &((struct BMeshCreateParams){ + .use_toolflags = true, + })); + + BM_mesh_bm_from_me(bm, + mesh, + (&(struct BMeshFromMeshParams){ + .calc_face_normal = true, + })); + + BMIter iter; + BMFace *f; + BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { + if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { + ss->face_sets[BM_elem_index_get(f)] = next_face_set; + } + } + BM_mesh_free(bm); + } + + for (int i = 0; i < totnode; i++) { + BKE_pbvh_node_mark_redraw(nodes[i]); + } + + MEM_SAFE_FREE(nodes); + + SCULPT_undo_push_end(); + + ED_region_tag_redraw(region); + WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); + + return OPERATOR_FINISHED; +} + +void SCULPT_OT_face_sets_create(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Create Face Set"; + ot->idname = "SCULPT_OT_face_sets_create"; + ot->description = "Create a new Face Set"; + + /* api callbacks */ + ot->invoke = sculpt_face_set_create_invoke; + ot->poll = SCULPT_mode_poll; + + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + RNA_def_enum( + ot->srna, "mode", prop_sculpt_face_set_create_types, SCULPT_FACE_SET_MASKED, "Mode", ""); +} + +typedef enum eSculptFaceSetsInitMode { + SCULPT_FACE_SETS_FROM_LOOSE_PARTS = 0, + SCULPT_FACE_SETS_FROM_MATERIALS = 1, + SCULPT_FACE_SETS_FROM_NORMALS = 2, + SCULPT_FACE_SETS_FROM_UV_SEAMS = 3, + SCULPT_FACE_SETS_FROM_CREASES = 4, + SCULPT_FACE_SETS_FROM_SHARP_EDGES = 5, + SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT = 6, + SCULPT_FACE_SETS_FROM_FACE_MAPS = 7, +} eSculptFaceSetsInitMode; + +static EnumPropertyItem prop_sculpt_face_sets_init_types[] = { + { + SCULPT_FACE_SETS_FROM_LOOSE_PARTS, + "LOOSE_PARTS", + 0, + "Face Sets From Loose Parts", + "Create a Face Set per loose part in the mesh", + }, + { + SCULPT_FACE_SETS_FROM_MATERIALS, + "MATERIALS", + 0, + "Face Sets From Material Slots", + "Create a Face Set per Material Slot", + }, + { + SCULPT_FACE_SETS_FROM_NORMALS, + "NORMALS", + 0, + "Face Sets From Mesh Normals", + "Create Face Sets for Faces that have similar normal", + }, + { + SCULPT_FACE_SETS_FROM_UV_SEAMS, + "UV_SEAMS", + 0, + "Face Sets From UV Seams", + "Create Face Sets using UV Seams as boundaries", + }, + { + SCULPT_FACE_SETS_FROM_CREASES, + "CREASES", + 0, + "Face Sets From Edge Creases", + "Create Face Sets using Edge Creases as boundaries", + }, + { + SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT, + "BEVEL_WEIGHT", + 0, + "Face Sets From Bevel Weight", + "Create Face Sets using Bevel Weights as boundaries", + }, + { + SCULPT_FACE_SETS_FROM_SHARP_EDGES, + "SHARP_EDGES", + 0, + "Face Sets From Sharp Edges", + "Create Face Sets using Sharp Edges as boundaries", + }, + { + SCULPT_FACE_SETS_FROM_FACE_MAPS, + "FACE_MAPS", + 0, + "Face Sets From Face Maps", + "Create a Face Set per Face Map", + }, + {0, NULL, 0, NULL, NULL}, +}; + +typedef bool (*face_sets_flood_fill_test)( + BMesh *bm, BMFace *from_f, BMEdge *from_e, BMFace *to_f, const float threshold); + +static bool sculpt_face_sets_init_loose_parts_test(BMesh *UNUSED(bm), + BMFace *UNUSED(from_f), + BMEdge *UNUSED(from_e), + BMFace *UNUSED(to_f), + const float UNUSED(threshold)) +{ + return true; +} + +static bool sculpt_face_sets_init_normals_test( + BMesh *UNUSED(bm), BMFace *from_f, BMEdge *UNUSED(from_e), BMFace *to_f, const float threshold) +{ + return fabsf(dot_v3v3(from_f->no, to_f->no)) > threshold; +} + +static bool sculpt_face_sets_init_uv_seams_test(BMesh *UNUSED(bm), + BMFace *UNUSED(from_f), + BMEdge *from_e, + BMFace *UNUSED(to_f), + const float UNUSED(threshold)) +{ + return !BM_elem_flag_test(from_e, BM_ELEM_SEAM); +} + +static bool sculpt_face_sets_init_crease_test( + BMesh *bm, BMFace *UNUSED(from_f), BMEdge *from_e, BMFace *UNUSED(to_f), const float threshold) +{ + return BM_elem_float_data_get(&bm->edata, from_e, CD_CREASE) < threshold; +} + +static bool sculpt_face_sets_init_bevel_weight_test( + BMesh *bm, BMFace *UNUSED(from_f), BMEdge *from_e, BMFace *UNUSED(to_f), const float threshold) +{ + return BM_elem_float_data_get(&bm->edata, from_e, CD_BWEIGHT) < threshold; +} + +static bool sculpt_face_sets_init_sharp_edges_test(BMesh *UNUSED(bm), + BMFace *UNUSED(from_f), + BMEdge *from_e, + BMFace *UNUSED(to_f), + const float UNUSED(threshold)) +{ + return BM_elem_flag_test(from_e, BM_ELEM_SMOOTH); +} + +static void sculpt_face_sets_init_flood_fill(Object *ob, + face_sets_flood_fill_test test, + const float threshold) +{ + SculptSession *ss = ob->sculpt; + Mesh *mesh = ob->data; + BMesh *bm; + const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh); + bm = BM_mesh_create(&allocsize, + &((struct BMeshCreateParams){ + .use_toolflags = true, + })); + + BM_mesh_bm_from_me(bm, + mesh, + (&(struct BMeshFromMeshParams){ + .calc_face_normal = true, + })); + + bool *visited_faces = MEM_callocN(sizeof(bool) * mesh->totpoly, "visited faces"); + const int totfaces = mesh->totpoly; + + int *face_sets = ss->face_sets; + + BM_mesh_elem_table_init(bm, BM_FACE); + BM_mesh_elem_table_ensure(bm, BM_FACE); + + int next_face_set = 1; + + for (int i = 0; i < totfaces; i++) { + if (!visited_faces[i]) { + GSQueue *queue; + queue = BLI_gsqueue_new(sizeof(int)); + + face_sets[i] = next_face_set; + visited_faces[i] = true; + BLI_gsqueue_push(queue, &i); + + while (!BLI_gsqueue_is_empty(queue)) { + int from_f; + BLI_gsqueue_pop(queue, &from_f); + + BMFace *f, *f_neighbor; + BMEdge *ed; + BMIter iter_a, iter_b; + + f = BM_face_at_index(bm, from_f); + + BM_ITER_ELEM (ed, &iter_a, f, BM_EDGES_OF_FACE) { + BM_ITER_ELEM (f_neighbor, &iter_b, ed, BM_FACES_OF_EDGE) { + if (f_neighbor != f) { + int neighbor_face_index = BM_elem_index_get(f_neighbor); + if (!visited_faces[neighbor_face_index]) { + if (test(bm, f, ed, f_neighbor, threshold)) { + face_sets[neighbor_face_index] = next_face_set; + visited_faces[neighbor_face_index] = true; + BLI_gsqueue_push(queue, &neighbor_face_index); + } + } + } + } + } + } + + next_face_set += 1; + + BLI_gsqueue_free(queue); + } + } + + MEM_SAFE_FREE(visited_faces); + + BM_mesh_free(bm); +} + +static void sculpt_face_sets_init_loop(Object *ob, const int mode) +{ + Mesh *mesh = ob->data; + SculptSession *ss = ob->sculpt; + BMesh *bm; + const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh); + bm = BM_mesh_create(&allocsize, + &((struct BMeshCreateParams){ + .use_toolflags = true, + })); + + BM_mesh_bm_from_me(bm, + mesh, + (&(struct BMeshFromMeshParams){ + .calc_face_normal = true, + })); + BMIter iter; + BMFace *f; + + const int cd_fmaps_offset = CustomData_get_offset(&bm->pdata, CD_FACEMAP); + + BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { + if (mode == SCULPT_FACE_SETS_FROM_MATERIALS) { + ss->face_sets[BM_elem_index_get(f)] = (int)(f->mat_nr + 1); + } + else if (mode == SCULPT_FACE_SETS_FROM_FACE_MAPS) { + if (cd_fmaps_offset != -1) { + ss->face_sets[BM_elem_index_get(f)] = BM_ELEM_CD_GET_INT(f, cd_fmaps_offset) + 2; + } + else { + ss->face_sets[BM_elem_index_get(f)] = 1; + } + } + } + BM_mesh_free(bm); +} + +static int sculpt_face_set_init_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) +{ + Object *ob = CTX_data_active_object(C); + SculptSession *ss = ob->sculpt; + ARegion *region = CTX_wm_region(C); + Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); + + const int mode = RNA_enum_get(op->ptr, "mode"); + + /* Dyntopo not supported. */ + if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { + return OPERATOR_CANCELLED; + } + + BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false); + + PBVH *pbvh = ob->sculpt->pbvh; + PBVHNode **nodes; + int totnode; + BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); + + if (!nodes) { + return OPERATOR_CANCELLED; + } + + SCULPT_undo_push_begin("face set change"); + SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS); + + const float threshold = RNA_float_get(op->ptr, "threshold"); + + switch (mode) { + case SCULPT_FACE_SETS_FROM_LOOSE_PARTS: + sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_loose_parts_test, threshold); + break; + case SCULPT_FACE_SETS_FROM_MATERIALS: + sculpt_face_sets_init_loop(ob, SCULPT_FACE_SETS_FROM_MATERIALS); + break; + case SCULPT_FACE_SETS_FROM_NORMALS: + sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_normals_test, threshold); + break; + case SCULPT_FACE_SETS_FROM_UV_SEAMS: + sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_uv_seams_test, threshold); + break; + case SCULPT_FACE_SETS_FROM_CREASES: + sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_crease_test, threshold); + break; + case SCULPT_FACE_SETS_FROM_SHARP_EDGES: + sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_sharp_edges_test, threshold); + break; + case SCULPT_FACE_SETS_FROM_BEVEL_WEIGHT: + sculpt_face_sets_init_flood_fill(ob, sculpt_face_sets_init_bevel_weight_test, threshold); + break; + case SCULPT_FACE_SETS_FROM_FACE_MAPS: + sculpt_face_sets_init_loop(ob, SCULPT_FACE_SETS_FROM_FACE_MAPS); + break; + } + + SCULPT_undo_push_end(); + + /* Sync face sets visibility and vertex visibility as now all Face Sets are visible. */ + SCULPT_visibility_sync_all_face_sets_to_vertices(ss); + + for (int i = 0; i < totnode; i++) { + BKE_pbvh_node_mark_update_visibility(nodes[i]); + } + + BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateVisibility); + + MEM_SAFE_FREE(nodes); + + if (BKE_pbvh_type(pbvh) == PBVH_FACES) { + BKE_mesh_flush_hidden_from_verts(ob->data); + } + + ED_region_tag_redraw(region); + DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); + + View3D *v3d = CTX_wm_view3d(C); + if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { + DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); + } + + return OPERATOR_FINISHED; +} + +void SCULPT_OT_face_sets_init(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Init Face Sets"; + ot->idname = "SCULPT_OT_face_sets_init"; + ot->description = "Initializes all Face Sets in the mesh"; + + /* api callbacks */ + ot->invoke = sculpt_face_set_init_invoke; + ot->poll = SCULPT_mode_poll; + + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + RNA_def_enum( + ot->srna, "mode", prop_sculpt_face_sets_init_types, SCULPT_FACE_SET_MASKED, "Mode", ""); + RNA_def_float( + ot->srna, + "threshold", + 0.5f, + 0.0f, + 1.0f, + "Threshold", + "Minimum value to consider a certain atribute a boundary when creating the Face Sets", + 0.0f, + 1.0f); +} + +typedef enum eSculptFaceGroupVisibilityModes { + SCULPT_FACE_SET_VISIBILITY_TOGGLE = 0, + SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE = 1, + SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE = 2, + SCULPT_FACE_SET_VISIBILITY_INVERT = 3, + SCULPT_FACE_SET_VISIBILITY_SHOW_ALL = 4, +} eSculptFaceGroupVisibilityModes; + +static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = { + { + SCULPT_FACE_SET_VISIBILITY_TOGGLE, + "TOGGLE", + 0, + "Toggle Visibility", + "Hide all Face Sets except for the active one", + }, + { + SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE, + "SHOW_ACTIVE", + 0, + "Show Active Face Set", + "Show Active Face Set", + }, + { + SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE, + "HIDE_ACTIVE", + 0, + "Hide Active Face Sets", + "Hide Active Face Sets", + }, + { + SCULPT_FACE_SET_VISIBILITY_INVERT, + "INVERT", + 0, + "Invert Face Set Visibility", + "Invert Face Set Visibility", + }, + { + SCULPT_FACE_SET_VISIBILITY_SHOW_ALL, + "SHOW_ALL", + 0, + "Show All Face Sets", + "Show All Face Sets", + }, + {0, NULL, 0, NULL, NULL}, +}; + +static int sculpt_face_sets_change_visibility_invoke(bContext *C, + wmOperator *op, + const wmEvent *UNUSED(event)) +{ + Object *ob = CTX_data_active_object(C); + SculptSession *ss = ob->sculpt; + ARegion *region = CTX_wm_region(C); + Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); + + /* Dyntopo not supported. */ + if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) { + return OPERATOR_CANCELLED; + } + + BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true); + + const int tot_vert = SCULPT_vertex_count_get(ss); + const int mode = RNA_enum_get(op->ptr, "mode"); + const int active_face_set = SCULPT_active_face_set_get(ss); + + SCULPT_undo_push_begin("Hide area"); + + PBVH *pbvh = ob->sculpt->pbvh; + PBVHNode **nodes; + int totnode; + + BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); + + if (totnode == 0) { + MEM_SAFE_FREE(nodes); + return OPERATOR_CANCELLED; + } + + SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS); + + if (mode == SCULPT_FACE_SET_VISIBILITY_TOGGLE) { + bool hidden_vertex = false; + + /* This can fail with regular meshes with non-manifold geometry as the visibility state can't + * be synced from face sets to non-manifold vertices. */ + if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) { + for (int i = 0; i < tot_vert; i++) { + if (!SCULPT_vertex_visible_get(ss, i)) { + hidden_vertex = true; + break; + } + } + } + + for (int i = 0; i < ss->totfaces; i++) { + if (ss->face_sets[i] <= 0) { + hidden_vertex = true; + break; + } + } + + if (hidden_vertex) { + SCULPT_face_sets_visibility_all_set(ss, true); + } + else { + SCULPT_face_sets_visibility_all_set(ss, false); + SCULPT_face_set_visibility_set(ss, active_face_set, true); + } + } + + if (mode == SCULPT_FACE_SET_VISIBILITY_SHOW_ALL) { + SCULPT_face_sets_visibility_all_set(ss, true); + } + + if (mode == SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE) { + SCULPT_face_sets_visibility_all_set(ss, false); + SCULPT_face_set_visibility_set(ss, active_face_set, true); + for (int i = 0; i < tot_vert; i++) { + SCULPT_vertex_visible_set(ss, + i, + SCULPT_vertex_visible_get(ss, i) && + SCULPT_vertex_has_face_set(ss, i, active_face_set)); + } + } + + if (mode == SCULPT_FACE_SET_VISIBILITY_HIDE_ACTIVE) { + SCULPT_face_set_visibility_set(ss, active_face_set, false); + } + + if (mode == SCULPT_FACE_SET_VISIBILITY_INVERT) { + SCULPT_face_sets_visibility_invert(ss); + } + + /* For modes that use the cursor active vertex, update the rotation origin for viewport + * navigation. */ + if (ELEM(mode, SCULPT_FACE_SET_VISIBILITY_TOGGLE, SCULPT_FACE_SET_VISIBILITY_SHOW_ACTIVE)) { + UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; + float location[3]; + copy_v3_v3(location, SCULPT_active_vertex_co_get(ss)); + mul_m4_v3(ob->obmat, location); + copy_v3_v3(ups->average_stroke_accum, location); + ups->average_stroke_counter = 1; + ups->last_stroke_valid = true; + } + + /* Sync face sets visibility and vertex visibility. */ + SCULPT_visibility_sync_all_face_sets_to_vertices(ss); + + SCULPT_undo_push_end(); + + for (int i = 0; i < totnode; i++) { + BKE_pbvh_node_mark_update_visibility(nodes[i]); + } + + BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateVisibility); + + MEM_SAFE_FREE(nodes); + + if (BKE_pbvh_type(pbvh) == PBVH_FACES) { + BKE_mesh_flush_hidden_from_verts(ob->data); + } + + ED_region_tag_redraw(region); + DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); + + View3D *v3d = CTX_wm_view3d(C); + if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { + DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); + } + return OPERATOR_FINISHED; +} + +void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot) +{ + /* Identifiers. */ + ot->name = "Face Sets Visibility"; + ot->idname = "SCULPT_OT_face_set_change_visibility"; + ot->description = "Change the visibility of the Face Sets of the sculpt"; + + /* Api callbacks. */ + ot->invoke = sculpt_face_sets_change_visibility_invoke; + ot->poll = SCULPT_mode_poll; + + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + RNA_def_enum(ot->srna, + "mode", + prop_sculpt_face_sets_change_visibility_types, + SCULPT_FACE_SET_VISIBILITY_TOGGLE, + "Mode", + ""); +} + +static int sculpt_face_sets_randomize_colors_invoke(bContext *C, + wmOperator *UNUSED(op), + const wmEvent *UNUSED(event)) +{ + + Object *ob = CTX_data_active_object(C); + SculptSession *ss = ob->sculpt; + ARegion *region = CTX_wm_region(C); + + /* Dyntopo and Multires not supported for now. */ + if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) { + return OPERATOR_CANCELLED; + } + + PBVH *pbvh = ob->sculpt->pbvh; + PBVHNode **nodes; + int totnode; + Mesh *mesh = ob->data; + + mesh->face_sets_color_seed += 1; + if (ss->face_sets) { + const int random_index = clamp_i(ss->totfaces * BLI_hash_int_01(mesh->face_sets_color_seed), + 0, + max_ii(0, ss->totfaces - 1)); + mesh->face_sets_color_default = ss->face_sets[random_index]; + } + BKE_pbvh_face_sets_color_set(pbvh, mesh->face_sets_color_seed, mesh->face_sets_color_default); + + BKE_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode); + for (int i = 0; i < totnode; i++) { + BKE_pbvh_node_mark_redraw(nodes[i]); + } + + MEM_SAFE_FREE(nodes); + + View3D *v3d = CTX_wm_view3d(C); + if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) { + DEG_id_tag_update(&ob->id, ID_RECALC_SHADING); + } + + ED_region_tag_redraw(region); + WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data); + + return OPERATOR_FINISHED; +} + +void SCULPT_OT_face_sets_randomize_colors(wmOperatorType *ot) +{ + /* Identifiers. */ + ot->name = "Randomize Face Sets Colors"; + ot->idname = "SCULPT_OT_face_sets_randomize_colors"; + ot->description = "Generates a new set of random colors to render the Face Sets in the viewport"; + + /* Api callbacks. */ + ot->invoke = sculpt_face_sets_randomize_colors_invoke; + ot->poll = SCULPT_mode_poll; + + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; +} -- cgit v1.2.3