From 89a374cd9640ddaec12d6216ddb910592fe42950 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Mon, 17 Aug 2020 18:47:00 +0200 Subject: Sculpt: Sculpt Filter Orientation Options Previously, the XYZ deform axis of the Mesh Filter were limited to object space (which is the default for sculpt mode). Now it is possible to limit the XYZ displacement in Local, Global or View space. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8582 --- source/blender/editors/sculpt_paint/sculpt_filter_color.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/sculpt_paint/sculpt_filter_color.c') diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_color.c b/source/blender/editors/sculpt_paint/sculpt_filter_color.c index 576536cac03..c5acf736f3e 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_color.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_color.c @@ -289,7 +289,7 @@ static int sculpt_color_filter_invoke(bContext *C, wmOperator *op, const wmEvent return OPERATOR_CANCELLED; } - SCULPT_filter_cache_init(ob, sd, SCULPT_UNDO_COLOR); + SCULPT_filter_cache_init(C, ob, sd, SCULPT_UNDO_COLOR); WM_event_add_modal_handler(C, op); return OPERATOR_RUNNING_MODAL; -- cgit v1.2.3