From d900f5be55d0812eb5c7dfd3ea47020c3edafd41 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 3 Feb 2014 18:55:59 +1100 Subject: Code cleanup: use bools where possible --- source/blender/editors/sculpt_paint/sculpt_uv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors/sculpt_paint/sculpt_uv.c') diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c index 6d5025f1a22..20f78690188 100644 --- a/source/blender/editors/sculpt_paint/sculpt_uv.c +++ b/source/blender/editors/sculpt_paint/sculpt_uv.c @@ -500,7 +500,7 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op) op->customdata = NULL; } -static int uv_element_offset_from_face_get(UvElementMap *map, BMFace *efa, BMLoop *l, int island_index, int doIslands) +static int uv_element_offset_from_face_get(UvElementMap *map, BMFace *efa, BMLoop *l, int island_index, const bool doIslands) { UvElement *element = BM_uv_element_get(map, efa, l); if (!element || (doIslands && element->island != island_index)) { @@ -555,7 +555,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm GHash *edgeHash; GHashIterator *ghi; - int do_island_optimization = !(ts->uv_sculpt_settings & UV_SCULPT_ALL_ISLANDS); + bool do_island_optimization = !(ts->uv_sculpt_settings & UV_SCULPT_ALL_ISLANDS); int island_index = 0; /* Holds, for each UvElement in elementMap, a pointer to its unique uv.*/ int *uniqueUv; -- cgit v1.2.3