From 2fdca5bd1981cddad16715598b4892a2c6099e2f Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 22 Jun 2020 21:44:18 +0200 Subject: Refactoring: View2DScrollers memory allocation View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076 --- source/blender/editors/space_action/space_action.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'source/blender/editors/space_action/space_action.c') diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c index 1e4919761a1..a8b3ec9cdf6 100644 --- a/source/blender/editors/space_action/space_action.c +++ b/source/blender/editors/space_action/space_action.c @@ -181,7 +181,6 @@ static void action_main_region_draw(const bContext *C, ARegion *region) Object *obact = CTX_data_active_object(C); bAnimContext ac; View2D *v2d = ®ion->v2d; - View2DScrollers *scrollers; short marker_flag = 0; short cfra_flag = 0; @@ -240,9 +239,7 @@ static void action_main_region_draw(const bContext *C, ARegion *region) ED_time_scrub_draw(region, scene, saction->flag & SACTION_DRAWTIME, true); /* scrollers */ - scrollers = UI_view2d_scrollers_calc(v2d, NULL); - UI_view2d_scrollers_draw(v2d, scrollers); - UI_view2d_scrollers_free(scrollers); + UI_view2d_scrollers_draw(v2d, NULL); } /* add handlers, stuff you only do once or on area/region changes */ -- cgit v1.2.3