From 03cfcc60078032f61ccf7906b401e374aa19a898 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Fri, 20 Nov 2009 21:04:41 +0000 Subject: Node Editor - More Cleanups (Reshuffling): - removing duplicate chunks of code -> hide unused sockets now works - moving some functions to the files that they get called from -> view all/home - made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still - removed a few chunks of unused code --- source/blender/editors/space_api/spacetypes.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/editors/space_api') diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c index da92e450ed5..8cf56ae3eda 100644 --- a/source/blender/editors/space_api/spacetypes.c +++ b/source/blender/editors/space_api/spacetypes.c @@ -45,6 +45,7 @@ #include "ED_gpencil.h" #include "ED_markers.h" #include "ED_mesh.h" +#include "ED_node.h" #include "ED_object.h" #include "ED_physics.h" #include "ED_render.h" @@ -111,6 +112,7 @@ void ED_spacetypes_init(void) * maybe we'll need to have them go after python operators too? */ ED_operatormacros_armature(); ED_operatormacros_mesh(); + ED_operatormacros_node(); ED_operatormacros_object(); } -- cgit v1.2.3