From 159806140fd33e6ddab951c0f6f180cfbf927d38 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Mon, 16 Apr 2018 14:07:42 +0200 Subject: Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. --- source/blender/editors/space_api/spacetypes.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/editors/space_api') diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c index 4455b117370..3f3cb8bce4b 100644 --- a/source/blender/editors/space_api/spacetypes.c +++ b/source/blender/editors/space_api/spacetypes.c @@ -95,7 +95,6 @@ void ED_spacetypes_init(void) ED_spacetype_script(); ED_spacetype_text(); ED_spacetype_sequencer(); - ED_spacetype_logic(); ED_spacetype_console(); ED_spacetype_userpref(); ED_spacetype_clip(); @@ -121,7 +120,6 @@ void ED_spacetypes_init(void) ED_operatortypes_metaball(); ED_operatortypes_sound(); ED_operatortypes_render(); - ED_operatortypes_logic(); ED_operatortypes_mask(); ED_operatortypes_io(); -- cgit v1.2.3