From 4c3d64116e2c74315afea7b005ffaf320178337f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 13 Mar 2009 13:38:41 +0000 Subject: 2.5: UI Layout Engine, initial code. * As a test, used by: * Object buttons, tried to make it match the mockup. * Text window header. * Text window properties panel. * Panel interaction with view2d is still problematic, need to make this work properly still. * Templates are very basic, the ones there are simple but already can follow the object buttons mockup quite closely. * It's based on a three level system: panels, templates and items. To get an idea of what that means in practice, see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items --- source/blender/editors/space_buttons/buttons_intern.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/space_buttons/buttons_intern.h') diff --git a/source/blender/editors/space_buttons/buttons_intern.h b/source/blender/editors/space_buttons/buttons_intern.h index ffc325e59ab..17c4e39ddd6 100644 --- a/source/blender/editors/space_buttons/buttons_intern.h +++ b/source/blender/editors/space_buttons/buttons_intern.h @@ -75,6 +75,7 @@ /* image_header.c */ void buttons_header_buttons(const bContext *C, ARegion *ar); void buttons_scene(const bContext *C, ARegion *ar); +void buttons_object(const bContext *C, ARegion *ar); #endif /* ED_BUTTONS_INTERN_H */ -- cgit v1.2.3