From f9d07ff3ee312a9ea7d93ef53bfebe327fa058ee Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 8 May 2012 15:30:00 +0000 Subject: style cleanup: animation + buttons --- .../editors/space_buttons/buttons_texture.c | 132 ++++++++++----------- 1 file changed, 66 insertions(+), 66 deletions(-) (limited to 'source/blender/editors/space_buttons/buttons_texture.c') diff --git a/source/blender/editors/space_buttons/buttons_texture.c b/source/blender/editors/space_buttons/buttons_texture.c index 88f66855cff..5c5c24f7bc1 100644 --- a/source/blender/editors/space_buttons/buttons_texture.c +++ b/source/blender/editors/space_buttons/buttons_texture.c @@ -68,17 +68,17 @@ #include "../interface/interface_intern.h" -#include "buttons_intern.h" // own include +#include "buttons_intern.h" // own include /************************* Texture User **************************/ static void buttons_texture_user_property_add(ListBase *users, ID *id, - PointerRNA ptr, PropertyRNA *prop, - const char *category, int icon, const char *name) + PointerRNA ptr, PropertyRNA *prop, + const char *category, int icon, const char *name) { ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser"); - user->id= id; + user->id = id; user->ptr = ptr; user->prop = prop; user->category = category; @@ -90,12 +90,12 @@ static void buttons_texture_user_property_add(ListBase *users, ID *id, } static void buttons_texture_user_node_add(ListBase *users, ID *id, - bNodeTree *ntree, bNode *node, - const char *category, int icon, const char *name) + bNodeTree *ntree, bNode *node, + const char *category, int icon, const char *name) { ButsTextureUser *user = MEM_callocN(sizeof(ButsTextureUser), "ButsTextureUser"); - user->id= id; + user->id = id; user->ntree = ntree; user->node = node; user->category = category; @@ -107,12 +107,12 @@ static void buttons_texture_user_node_add(ListBase *users, ID *id, } static void buttons_texture_users_find_nodetree(ListBase *users, ID *id, - bNodeTree *ntree, const char *category) + bNodeTree *ntree, const char *category) { bNode *node; if (ntree) { - for (node=ntree->nodes.first; node; node=node->next) { + for (node = ntree->nodes.first; node; node = node->next) { if (node->typeinfo->nclass == NODE_CLASS_TEXTURE) { PointerRNA ptr; /* PropertyRNA *prop; */ /* UNUSED */ @@ -121,10 +121,10 @@ static void buttons_texture_users_find_nodetree(ListBase *users, ID *id, /* prop = RNA_struct_find_property(&ptr, "texture"); */ /* UNUSED */ buttons_texture_user_node_add(users, id, ntree, node, - category, RNA_struct_ui_icon(ptr.type), node->name); + category, RNA_struct_ui_icon(ptr.type), node->name); } else if (node->type == NODE_GROUP && node->id) { - buttons_texture_users_find_nodetree(users, id, (bNodeTree*)node->id, category); + buttons_texture_users_find_nodetree(users, id, (bNodeTree *)node->id, category); } } } @@ -140,48 +140,48 @@ static void buttons_texture_modifier_foreach(void *userData, Object *ob, Modifie prop = RNA_struct_find_property(&ptr, propname); buttons_texture_user_property_add(users, &ob->id, ptr, prop, - "Modifiers", RNA_struct_ui_icon(ptr.type), md->name); + "Modifiers", RNA_struct_ui_icon(ptr.type), md->name); } static void buttons_texture_users_from_context(ListBase *users, const bContext *C, SpaceButs *sbuts) { - Scene *scene= NULL; - Object *ob= NULL; - Material *ma= NULL; - Lamp *la= NULL; - World *wrld= NULL; - Brush *brush= NULL; + Scene *scene = NULL; + Object *ob = NULL; + Material *ma = NULL; + Lamp *la = NULL; + World *wrld = NULL; + Brush *brush = NULL; ID *pinid = sbuts->pinid; /* get data from context */ if (pinid) { if (GS(pinid->name) == ID_SCE) - scene= (Scene*)pinid; + scene = (Scene *)pinid; else if (GS(pinid->name) == ID_OB) - ob= (Object*)pinid; + ob = (Object *)pinid; else if (GS(pinid->name) == ID_LA) - la= (Lamp*)pinid; + la = (Lamp *)pinid; else if (GS(pinid->name) == ID_WO) - wrld= (World*)pinid; + wrld = (World *)pinid; else if (GS(pinid->name) == ID_MA) - ma= (Material*)pinid; + ma = (Material *)pinid; else if (GS(pinid->name) == ID_BR) - brush= (Brush*)pinid; + brush = (Brush *)pinid; } if (!scene) - scene= CTX_data_scene(C); + scene = CTX_data_scene(C); if (!(pinid || pinid == &scene->id)) { - ob= (scene->basact)? scene->basact->object: NULL; - wrld= scene->world; - brush= paint_brush(paint_get_active(scene)); + ob = (scene->basact) ? scene->basact->object : NULL; + wrld = scene->world; + brush = paint_brush(paint_get_active(scene)); } if (ob && ob->type == OB_LAMP && !la) - la= ob->data; + la = ob->data; if (ob && !ma) - ma= give_current_material(ob, ob->actcol); + ma = give_current_material(ob, ob->actcol); /* fill users */ users->first = users->last = NULL; @@ -194,7 +194,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext * buttons_texture_users_find_nodetree(users, &wrld->id, wrld->nodetree, "World"); if (ob) { - ParticleSystem *psys= psys_get_current(ob); + ParticleSystem *psys = psys_get_current(ob); MTex *mtex; int a; @@ -204,7 +204,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext * /* particle systems */ if (psys) { /* todo: these slots are not in the UI */ - for (a=0; apart->mtex[a]; if (mtex) { @@ -215,7 +215,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext * prop = RNA_struct_find_property(&ptr, "texture"); buttons_texture_user_property_add(users, &psys->part->id, ptr, prop, - "Particles", RNA_struct_ui_icon(&RNA_ParticleSettings), psys->name); + "Particles", RNA_struct_ui_icon(&RNA_ParticleSettings), psys->name); } } } @@ -229,7 +229,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext * prop = RNA_struct_find_property(&ptr, "texture"); buttons_texture_user_property_add(users, &ob->id, ptr, prop, - "Fields", ICON_FORCE_TEXTURE, "Texture Field"); + "Fields", ICON_FORCE_TEXTURE, "Texture Field"); } } @@ -239,10 +239,10 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext * PropertyRNA *prop; RNA_pointer_create(&brush->id, &RNA_BrushTextureSlot, &brush->mtex, &ptr); - prop= RNA_struct_find_property(&ptr, "texture"); + prop = RNA_struct_find_property(&ptr, "texture"); buttons_texture_user_property_add(users, &brush->id, ptr, prop, - "Brush", ICON_BRUSH_DATA, brush->id.name+2); + "Brush", ICON_BRUSH_DATA, brush->id.name + 2); } } @@ -250,22 +250,22 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts) { /* gatheravailable texture users in context. runs on every draw of * properties editor, before the buttons are created. */ - ButsContextTexture *ct= sbuts->texuser; - Scene *scene= CTX_data_scene(C); + ButsContextTexture *ct = sbuts->texuser; + Scene *scene = CTX_data_scene(C); if (!BKE_scene_use_new_shading_nodes(scene)) { if (ct) { BLI_freelistN(&ct->users); MEM_freeN(ct); - sbuts->texuser= NULL; + sbuts->texuser = NULL; } return; } if (!ct) { - ct= MEM_callocN(sizeof(ButsContextTexture), "ButsContextTexture"); - sbuts->texuser= ct; + ct = MEM_callocN(sizeof(ButsContextTexture), "ButsContextTexture"); + sbuts->texuser = ct; } else { BLI_freelistN(&ct->users); @@ -275,7 +275,7 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts) /* set one user as active based on active index */ if (ct->index >= BLI_countlist(&ct->users)) - ct->index= 0; + ct->index = 0; ct->user = BLI_findlink(&ct->users, ct->index); ct->texture = NULL; @@ -287,7 +287,7 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts) /* get texture datablock pointer if it's a property */ texptr = RNA_property_pointer_get(&ct->user->ptr, ct->user->prop); - tex = (RNA_struct_is_a(texptr.type, &RNA_Texture))? texptr.data: NULL; + tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL; ct->texture = tex; } @@ -296,7 +296,7 @@ void buttons_texture_context_compute(const bContext *C, SpaceButs *sbuts) /* detect change of active texture node in same node tree, in that * case we also automatically switch to the other node */ - for (user=ct->users.first; user; user=user->next) { + for (user = ct->users.first; user; user = user->next) { if (user->ntree == ct->user->ntree && user->node != ct->user->node) { if (user->node->flag & NODE_ACTIVE_TEXTURE) { ct->user = user; @@ -313,8 +313,8 @@ static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg) { /* callback when selecting a texture user in the menu */ SpaceButs *sbuts = CTX_wm_space_buts(C); - ButsContextTexture *ct= (sbuts)? sbuts->texuser: NULL; - ButsTextureUser *user = (ButsTextureUser*)user_p; + ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; + ButsTextureUser *user = (ButsTextureUser *)user_p; PointerRNA texptr; Tex *tex; @@ -328,7 +328,7 @@ static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg) } else { texptr = RNA_property_pointer_get(&user->ptr, user->prop); - tex = (RNA_struct_is_a(texptr.type, &RNA_Texture))? texptr.data: NULL; + tex = (RNA_struct_is_a(texptr.type, &RNA_Texture)) ? texptr.data : NULL; ct->texture = tex; } @@ -341,27 +341,27 @@ static void template_texture_user_menu(bContext *C, uiLayout *layout, void *UNUS { /* callback when opening texture user selection menu, to create buttons. */ SpaceButs *sbuts = CTX_wm_space_buts(C); - ButsContextTexture *ct= (sbuts)? sbuts->texuser: NULL; + ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; ButsTextureUser *user; uiBlock *block = uiLayoutGetBlock(layout); const char *last_category = NULL; - for (user=ct->users.first; user; user=user->next) { + for (user = ct->users.first; user; user = user->next) { uiBut *but; char name[UI_MAX_NAME_STR]; /* add label per category */ if (!last_category || strcmp(last_category, user->category) != 0) { uiItemL(layout, user->category, ICON_NONE); - but= block->buttons.last; - but->flag= UI_TEXT_LEFT; + but = block->buttons.last; + but->flag = UI_TEXT_LEFT; } /* create button */ BLI_snprintf(name, UI_MAX_NAME_STR, " %s", user->name); - but = uiDefIconTextBut(block, BUT, 0, user->icon, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, - NULL, 0.0, 0.0, 0.0, 0.0, ""); + but = uiDefIconTextBut(block, BUT, 0, user->icon, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, + NULL, 0.0, 0.0, 0.0, 0.0, ""); uiButSetNFunc(but, template_texture_select, MEM_dupallocN(user), NULL); last_category = user->category; @@ -374,7 +374,7 @@ void uiTemplateTextureUser(uiLayout *layout, bContext *C) * gathered before drawing in ButsContextTexture, we merely need to * display the current item. */ SpaceButs *sbuts = CTX_wm_space_buts(C); - ButsContextTexture *ct= (sbuts)? sbuts->texuser: NULL; + ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; uiBlock *block = uiLayoutGetBlock(layout); uiBut *but; ButsTextureUser *user; @@ -384,7 +384,7 @@ void uiTemplateTextureUser(uiLayout *layout, bContext *C) return; /* get current user */ - user= ct->user; + user = ct->user; if (!user) { uiItemL(layout, "No textures in context.", ICON_NONE); @@ -396,15 +396,15 @@ void uiTemplateTextureUser(uiLayout *layout, bContext *C) if (user->icon) { but = uiDefIconTextMenuBut(block, template_texture_user_menu, NULL, - user->icon, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, ""); + user->icon, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, ""); } else { but = uiDefMenuBut(block, template_texture_user_menu, NULL, - name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, ""); + name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, ""); } /* some cosmetic tweaks */ - but->type= MENU; + but->type = MENU; but->flag |= UI_TEXT_LEFT; but->flag &= ~UI_ICON_SUBMENU; } @@ -414,13 +414,13 @@ void uiTemplateTextureUser(uiLayout *layout, bContext *C) static void template_texture_show(bContext *C, void *data_p, void *prop_p) { SpaceButs *sbuts = CTX_wm_space_buts(C); - ButsContextTexture *ct= (sbuts)? sbuts->texuser: NULL; + ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; ButsTextureUser *user; if (!ct) return; - for (user=ct->users.first; user; user=user->next) + for (user = ct->users.first; user; user = user->next) if (user->ptr.data == data_p && user->prop == prop_p) break; @@ -429,9 +429,9 @@ static void template_texture_show(bContext *C, void *data_p, void *prop_p) template_texture_select(C, user, NULL); /* change context */ - sbuts->mainb= BCONTEXT_TEXTURE; - sbuts->mainbuser= sbuts->mainb; - sbuts->preview= 1; + sbuts->mainb = BCONTEXT_TEXTURE; + sbuts->mainbuser = sbuts->mainb; + sbuts->preview = 1; /* redraw editor */ ED_area_tag_redraw(CTX_wm_area(C)); @@ -442,7 +442,7 @@ void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, Prope { /* button to quickly show texture in texture tab */ SpaceButs *sbuts = CTX_wm_space_buts(C); - ButsContextTexture *ct= (sbuts)? sbuts->texuser: NULL; + ButsContextTexture *ct = (sbuts) ? sbuts->texuser : NULL; ButsTextureUser *user; /* only show button in other tabs in properties editor */ @@ -450,7 +450,7 @@ void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, Prope return; /* find corresponding texture user */ - for (user=ct->users.first; user; user=user->next) + for (user = ct->users.first; user; user = user->next) if (user->ptr.data == ptr->data && user->prop == prop) break; @@ -460,7 +460,7 @@ void uiTemplateTextureShow(uiLayout *layout, bContext *C, PointerRNA *ptr, Prope uiBut *but; but = uiDefIconBut(block, BUT, 0, ICON_BUTS, 0, 0, UI_UNIT_X, UI_UNIT_Y, - NULL, 0.0, 0.0, 0.0, 0.0, "Show texture in texture tab"); + NULL, 0.0, 0.0, 0.0, 0.0, "Show texture in texture tab"); uiButSetFunc(but, template_texture_show, user->ptr.data, user->prop); } } -- cgit v1.2.3