From 0ce295064907b42e3f3140fc498b78c71304e03f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 19 Oct 2009 19:17:05 +0000 Subject: fix for crashing when unlinking a world from a scene --- source/blender/editors/space_buttons/buttons_context.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/editors/space_buttons') diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c index bc0cc536857..d7375ee4e55 100644 --- a/source/blender/editors/space_buttons/buttons_context.c +++ b/source/blender/editors/space_buttons/buttons_context.c @@ -114,6 +114,8 @@ static int buttons_context_path_scene(ButsContextPath *path) return RNA_struct_is_a(ptr->type, &RNA_Scene); } +/* note: this function can return 1 without adding a world to the path + * so the buttons stay visible, but be sure to check the ID type if a ID_WO */ static int buttons_context_path_world(ButsContextPath *path) { Scene *scene; @@ -372,7 +374,7 @@ static int buttons_context_path_texture(const bContext *C, ButsContextPath *path else if((path->flag & SB_WORLD_TEX) && buttons_context_path_world(path)) { wo= path->ptr[path->len-1].data; - if(wo) { + if(wo && GS(wo->id.name)==ID_WO) { tex= give_current_world_texture(wo); RNA_id_pointer_create(&tex->id, &path->ptr[path->len]); -- cgit v1.2.3