From 779375251c51fa843337d6340e7d14959e620abe Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 17 Dec 2012 21:40:28 +0000 Subject: Fix #33487: game engine did not convert objects with rotation modes other than Euler XYZ correctly, was never implemented; --- source/blender/editors/space_clip/tracking_ops.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/space_clip') diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c index a29524de36d..77662d8ac13 100644 --- a/source/blender/editors/space_clip/tracking_ops.c +++ b/source/blender/editors/space_clip/tracking_ops.c @@ -2025,7 +2025,7 @@ static void set_axis(Scene *scene, Object *ob, MovieClip *clip, MovieTrackingOb if (!flip) { float lmat[4][4], ilmat[4][4], rmat[3][3]; - BKE_object_rot_to_mat3(ob, rmat); + BKE_object_rot_to_mat3(ob, rmat, TRUE); invert_m3(rmat); mul_m4_m4m3(mat, mat, rmat); -- cgit v1.2.3