From 4bdd4aa63371bdd73f3a9484f92348f1bf13b4e5 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Thu, 1 Jan 2015 11:10:12 +0100 Subject: SpaceFile: Cleanup: fix stupid indices in `filelist_from_main()` Dead code (currently), but still... --- source/blender/editors/space_file/filelist.c | 50 ++++++++++++++-------------- 1 file changed, 25 insertions(+), 25 deletions(-) (limited to 'source/blender/editors/space_file/filelist.c') diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index 41779018381..f8248d9bcb5 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -1199,9 +1199,9 @@ static void filelist_from_main(struct FileList *filelist) /* make directories */ #ifdef WITH_FREESTYLE - filelist->numfiles = 25; -#else filelist->numfiles = 24; +#else + filelist->numfiles = 23; #endif filelist->filelist = (struct direntry *)malloc(filelist->numfiles * sizeof(struct direntry)); @@ -1211,30 +1211,30 @@ static void filelist_from_main(struct FileList *filelist) } filelist->filelist[0].relname = BLI_strdup(".."); - filelist->filelist[2].relname = BLI_strdup("Scene"); - filelist->filelist[3].relname = BLI_strdup("Object"); - filelist->filelist[4].relname = BLI_strdup("Mesh"); - filelist->filelist[5].relname = BLI_strdup("Curve"); - filelist->filelist[6].relname = BLI_strdup("Metaball"); - filelist->filelist[7].relname = BLI_strdup("Material"); - filelist->filelist[8].relname = BLI_strdup("Texture"); - filelist->filelist[9].relname = BLI_strdup("Image"); - filelist->filelist[10].relname = BLI_strdup("Ika"); - filelist->filelist[11].relname = BLI_strdup("Wave"); - filelist->filelist[12].relname = BLI_strdup("Lattice"); - filelist->filelist[13].relname = BLI_strdup("Lamp"); - filelist->filelist[14].relname = BLI_strdup("Camera"); - filelist->filelist[15].relname = BLI_strdup("Ipo"); - filelist->filelist[16].relname = BLI_strdup("World"); - filelist->filelist[17].relname = BLI_strdup("Screen"); - filelist->filelist[18].relname = BLI_strdup("VFont"); - filelist->filelist[19].relname = BLI_strdup("Text"); - filelist->filelist[20].relname = BLI_strdup("Armature"); - filelist->filelist[21].relname = BLI_strdup("Action"); - filelist->filelist[22].relname = BLI_strdup("NodeTree"); - filelist->filelist[23].relname = BLI_strdup("Speaker"); + filelist->filelist[1].relname = BLI_strdup("Scene"); + filelist->filelist[2].relname = BLI_strdup("Object"); + filelist->filelist[3].relname = BLI_strdup("Mesh"); + filelist->filelist[4].relname = BLI_strdup("Curve"); + filelist->filelist[5].relname = BLI_strdup("Metaball"); + filelist->filelist[6].relname = BLI_strdup("Material"); + filelist->filelist[7].relname = BLI_strdup("Texture"); + filelist->filelist[8].relname = BLI_strdup("Image"); + filelist->filelist[9].relname = BLI_strdup("Ika"); + filelist->filelist[10].relname = BLI_strdup("Wave"); + filelist->filelist[11].relname = BLI_strdup("Lattice"); + filelist->filelist[12].relname = BLI_strdup("Lamp"); + filelist->filelist[13].relname = BLI_strdup("Camera"); + filelist->filelist[14].relname = BLI_strdup("Ipo"); + filelist->filelist[15].relname = BLI_strdup("World"); + filelist->filelist[16].relname = BLI_strdup("Screen"); + filelist->filelist[17].relname = BLI_strdup("VFont"); + filelist->filelist[18].relname = BLI_strdup("Text"); + filelist->filelist[19].relname = BLI_strdup("Armature"); + filelist->filelist[20].relname = BLI_strdup("Action"); + filelist->filelist[21].relname = BLI_strdup("NodeTree"); + filelist->filelist[22].relname = BLI_strdup("Speaker"); #ifdef WITH_FREESTYLE - filelist->filelist[24].relname = BLI_strdup("FreestyleLineStyle"); + filelist->filelist[23].relname = BLI_strdup("FreestyleLineStyle"); #endif } else { -- cgit v1.2.3